std::string msg1 =
"Network evaluation parameters compatible with the engine must be available.";
std::string msg2 = "The network file " + eval_file + " was not loaded successfully.";
- std::string msg3 =
- "The UCI option EvalFile might need to specify the full path, including the directory name, to the network file.";
- std::string msg4 =
- "The default net can be downloaded from: https://tests.stockfishchess.org/api/nn/"
- + std::string(EvalFileDefaultName);
+ std::string msg3 = "The UCI option EvalFile might need to specify the full path, "
+ "including the directory name, to the network file.";
+ std::string msg4 = "The default net can be downloaded from: "
+ "https://tests.stockfishchess.org/api/nn/"
+ + std::string(EvalFileDefaultName);
std::string msg5 = "The engine will be terminated now.";
sync_cout << "info string ERROR: " << msg1 << sync_endl;
}
-// Returns a static, purely materialistic evaluation of the position
-// from the point of view of the given color. It can be divided by PawnValue to get
+// Returns a static, purely materialistic evaluation of the position from
+// the point of view of the given color. It can be divided by PawnValue to get
// an approximation of the material advantage on the board in terms of pawns.
Value Eval::simple_eval(const Position& pos, Color c) {
return PawnValue * (pos.count<PAWN>(c) - pos.count<PAWN>(~c))