std::string currentEvalFileName = "None";
-// NNUE::init() tries to load a NNUE network at startup time, or when the engine
+// Tries to load a NNUE network at startup time, or when the engine
// receives a UCI command "setoption name EvalFile value nn-[a-z0-9]{12}.nnue"
// The name of the NNUE network is always retrieved from the EvalFile option.
// We search the given network in three locations: internally (the default
// network may be embedded in the binary), in the active working directory and
// in the engine directory. Distro packagers may define the DEFAULT_NNUE_DIRECTORY
// variable to have the engine search in a special directory in their distro.
-
void NNUE::init() {
std::string eval_file = std::string(Options["EvalFile"]);
}
}
-// NNUE::verify() verifies that the last net used was loaded successfully
+// Verifies that the last net used was loaded successfully
void NNUE::verify() {
std::string eval_file = std::string(Options["EvalFile"]);
std::string msg1 =
"Network evaluation parameters compatible with the engine must be available.";
std::string msg2 = "The network file " + eval_file + " was not loaded successfully.";
- std::string msg3 =
- "The UCI option EvalFile might need to specify the full path, including the directory name, to the network file.";
- std::string msg4 =
- "The default net can be downloaded from: https://tests.stockfishchess.org/api/nn/"
- + std::string(EvalFileDefaultName);
+ std::string msg3 = "The UCI option EvalFile might need to specify the full path, "
+ "including the directory name, to the network file.";
+ std::string msg4 = "The default net can be downloaded from: "
+ "https://tests.stockfishchess.org/api/nn/"
+ + std::string(EvalFileDefaultName);
std::string msg5 = "The engine will be terminated now.";
sync_cout << "info string ERROR: " << msg1 << sync_endl;
}
-// simple_eval() returns a static, purely materialistic evaluation of the position
+// Returns a static, purely materialistic evaluation of the position
// from the point of view of the given color. It can be divided by PawnValue to get
// an approximation of the material advantage on the board in terms of pawns.
-
Value Eval::simple_eval(const Position& pos, Color c) {
return PawnValue * (pos.count<PAWN>(c) - pos.count<PAWN>(~c))
+ (pos.non_pawn_material(c) - pos.non_pawn_material(~c));
}
-// evaluate() is the evaluator for the outer world. It returns a static evaluation
+// Evaluate is the evaluator for the outer world. It returns a static evaluation
// of the position from the point of view of the side to move.
-
Value Eval::evaluate(const Position& pos) {
assert(!pos.checkers());
return v;
}
-// trace() is like evaluate(), but instead of returning a value, it returns
+// Like evaluate(), but instead of returning a value, it returns
// a string (suitable for outputting to stdout) that contains the detailed
// descriptions and values of each evaluation term. Useful for debugging.
// Trace scores are from white's point of view
-
std::string Eval::trace(Position& pos) {
if (pos.checkers())