int kingFlankDefense = popcount(b3);
kingDanger += kingAttackersCount[Them] * kingAttackersWeight[Them] // (~10 Elo)
- + 185 * popcount(kingRing[Us] & weak) // (~15 Elo)
+ + 183 * popcount(kingRing[Us] & weak) // (~15 Elo)
+ 148 * popcount(unsafeChecks) // (~4 Elo)
+ 98 * popcount(pos.blockers_for_king(Us)) // (~2 Elo)
+ 69 * kingAttacksCount[Them] // (~0.5 Elo)