/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
- Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
- Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
+ Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include <algorithm>
#include <cassert>
+#include <cstdlib>
#include <cstring> // For std::memset
#include <iomanip>
#include <sstream>
+#include <iostream>
#include "bitboard.h"
#include "evaluate.h"
#include "material.h"
#include "pawns.h"
#include "thread.h"
+#include "uci.h"
+
+namespace Eval {
+
+ bool useNNUE;
+ std::string eval_file_loaded="None";
+
+ void init_NNUE() {
+
+ useNNUE = Options["Use NNUE"];
+ std::string eval_file = std::string(Options["EvalFile"]);
+ if (useNNUE && eval_file_loaded != eval_file)
+ if (Eval::NNUE::load_eval_file(eval_file))
+ eval_file_loaded = eval_file;
+ }
+
+ void verify_NNUE() {
+
+ std::string eval_file = std::string(Options["EvalFile"]);
+ if (useNNUE && eval_file_loaded != eval_file)
+ {
+ UCI::OptionsMap defaults;
+ UCI::init(defaults);
+
+ std::cerr << "NNUE evaluation used, but the network file " << eval_file << " was not loaded successfully. "
+ << "These network evaluation parameters must be available, and compatible with this version of the code. "
+ << "The UCI option EvalFile might need to specify the full path, including the directory/folder name, to the file. "
+ << "The default net can be downloaded from: https://tests.stockfishchess.org/api/nn/"+std::string(defaults["EvalFile"]) << std::endl;
+ std::exit(EXIT_FAILURE);
+ }
+
+ if (useNNUE)
+ sync_cout << "info string NNUE evaluation using " << eval_file << " enabled." << sync_endl;
+ else
+ sync_cout << "info string classical evaluation enabled." << sync_endl;
+ }
+}
namespace Trace {
namespace {
// Threshold for lazy and space evaluation
- constexpr Value LazyThreshold1 = Value(1400);
- constexpr Value LazyThreshold2 = Value(1300);
+ constexpr Value LazyThreshold1 = Value(1400);
+ constexpr Value LazyThreshold2 = Value(1300);
constexpr Value SpaceThreshold = Value(12222);
+ constexpr Value NNUEThreshold = Value(575);
// KingAttackWeights[PieceType] contains king attack weights by piece type
constexpr int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 81, 52, 44, 10 };
constexpr Score MinorBehindPawn = S( 18, 3);
constexpr Score PassedFile = S( 11, 8);
constexpr Score PawnlessFlank = S( 17, 95);
- constexpr Score QueenInfiltration = S( -2, 14);
constexpr Score ReachableOutpost = S( 31, 22);
constexpr Score RestrictedPiece = S( 7, 7);
constexpr Score RookOnKingRing = S( 16, 0);
{
// Bonus if the piece is on an outpost square or can reach one
// Reduced bonus for knights (BadOutpost) if few relevant targets
- bb = OutpostRanks & attackedBy[Us][PAWN] & ~pe->pawn_attacks_span(Them);
+ bb = OutpostRanks & (attackedBy[Us][PAWN] | shift<Down>(pos.pieces(PAWN)))
+ & ~pe->pawn_attacks_span(Them);
Bitboard targets = pos.pieces(Them) & ~pos.pieces(PAWN);
if ( Pt == KNIGHT
Bitboard queenPinners;
if (pos.slider_blockers(pos.pieces(Them, ROOK, BISHOP), s, queenPinners))
score -= WeakQueen;
-
- // Bonus for queen on weak square in enemy camp
- if (relative_rank(Us, s) > RANK_4 && (~pe->pawn_attacks_span(Them) & s))
- score += QueenInfiltration;
}
}
if (T)
/// evaluation of the position from the point of view of the side to move.
Value Eval::evaluate(const Position& pos) {
+
+ if (Eval::useNNUE)
+ {
+ Value v = eg_value(pos.psq_score());
+ // Take NNUE eval only on balanced positions
+ if (abs(v) < NNUEThreshold)
+ return NNUE::evaluate(pos) + Tempo;
+ }
return Evaluation<NO_TRACE>(pos).value();
}
-
/// trace() is like evaluate(), but instead of returning a value, it returns
/// a string (suitable for outputting to stdout) that contains the detailed
/// descriptions and values of each evaluation term. Useful for debugging.
+/// Trace scores are from white's point of view
std::string Eval::trace(const Position& pos) {
if (pos.checkers())
- return "Total evaluation: none (in check)";
+ return "Final evaluation: none (in check)";
- std::memset(scores, 0, sizeof(scores));
-
- pos.this_thread()->contempt = SCORE_ZERO; // Reset any dynamic contempt
+ std::stringstream ss;
+ ss << std::showpoint << std::noshowpos << std::fixed << std::setprecision(2);
- Value v = Evaluation<TRACE>(pos).value();
+ Value v;
- v = pos.side_to_move() == WHITE ? v : -v; // Trace scores are from white's point of view
+ if (Eval::useNNUE)
+ {
+ v = NNUE::evaluate(pos);
+ }
+ else
+ {
+ std::memset(scores, 0, sizeof(scores));
+
+ pos.this_thread()->contempt = SCORE_ZERO; // Reset any dynamic contempt
+
+ v = Evaluation<TRACE>(pos).value();
+
+ ss << std::showpoint << std::noshowpos << std::fixed << std::setprecision(2)
+ << " Term | White | Black | Total \n"
+ << " | MG EG | MG EG | MG EG \n"
+ << " ------------+-------------+-------------+------------\n"
+ << " Material | " << Term(MATERIAL)
+ << " Imbalance | " << Term(IMBALANCE)
+ << " Pawns | " << Term(PAWN)
+ << " Knights | " << Term(KNIGHT)
+ << " Bishops | " << Term(BISHOP)
+ << " Rooks | " << Term(ROOK)
+ << " Queens | " << Term(QUEEN)
+ << " Mobility | " << Term(MOBILITY)
+ << " King safety | " << Term(KING)
+ << " Threats | " << Term(THREAT)
+ << " Passed | " << Term(PASSED)
+ << " Space | " << Term(SPACE)
+ << " Winnable | " << Term(WINNABLE)
+ << " ------------+-------------+-------------+------------\n"
+ << " Total | " << Term(TOTAL);
+ }
- std::stringstream ss;
- ss << std::showpoint << std::noshowpos << std::fixed << std::setprecision(2)
- << " Term | White | Black | Total \n"
- << " | MG EG | MG EG | MG EG \n"
- << " ------------+-------------+-------------+------------\n"
- << " Material | " << Term(MATERIAL)
- << " Imbalance | " << Term(IMBALANCE)
- << " Pawns | " << Term(PAWN)
- << " Knights | " << Term(KNIGHT)
- << " Bishops | " << Term(BISHOP)
- << " Rooks | " << Term(ROOK)
- << " Queens | " << Term(QUEEN)
- << " Mobility | " << Term(MOBILITY)
- << " King safety | " << Term(KING)
- << " Threats | " << Term(THREAT)
- << " Passed | " << Term(PASSED)
- << " Space | " << Term(SPACE)
- << " Winnable | " << Term(WINNABLE)
- << " ------------+-------------+-------------+------------\n"
- << " Total | " << Term(TOTAL);
+ v = pos.side_to_move() == WHITE ? v : -v;
ss << "\nFinal evaluation: " << to_cp(v) << " (white side)\n";