namespace {
- enum ExtendedPieceType { // Used for tracing
- PST = 8, IMBALANCE, MOBILITY, THREAT, PASSED, SPACE, TOTAL
- };
-
- namespace Tracing {
-
- Score scores[COLOR_NB][TOTAL + 1];
- std::stringstream stream;
-
- void add(int idx, Score term_w, Score term_b = SCORE_ZERO);
- void row(const char* name, int idx);
- std::string do_trace(const Position& pos);
- }
-
// Struct EvalInfo contains various information computed and collected
// by the evaluation functions.
struct EvalInfo {
Bitboard pinnedPieces[COLOR_NB];
};
+ namespace Tracing {
+
+ enum Terms { // First 8 entries are for PieceType
+ PST = 8, IMBALANCE, MOBILITY, THREAT, PASSED, SPACE, TOTAL, TERMS_NB
+ };
+
+ Score terms[COLOR_NB][TERMS_NB];
+ EvalInfo ei;
+ ScaleFactor sf;
+
+ double to_cp(Value v);
+ void add_term(int idx, Score term_w, Score term_b = SCORE_ZERO);
+ void format_row(std::stringstream& ss, const char* name, int idx);
+ std::string do_trace(const Position& pos);
+ }
+
// Evaluation weights, initialized from UCI options
enum { Mobility, PawnStructure, PassedPawns, Space, KingDangerUs, KingDangerThem };
Score Weights[6];
//
// Values modified by Joona Kiiski
const Score WeightsInternal[] = {
- S(289, 344), S(233, 201), S(221, 273), S(46, 0), S(271, 0), S(307, 0)
+ S(289, 344), S(233, 201), S(221, 273), S(46, 0), S(271, 0), S(307, 0)
};
// MobilityBonus[PieceType][attacked] contains bonuses for middle and end
// game, indexed by piece type and number of attacked squares not occupied by
// friendly pieces.
const Score MobilityBonus[][32] = {
- {}, {},
- { S(-35,-30), S(-22,-20), S(-9,-10), S( 3, 0), S(15, 10), S(27, 20), // Knights
- S( 37, 28), S( 42, 31), S(44, 33) },
- { S(-22,-27), S( -8,-13), S( 6, 1), S(20, 15), S(34, 29), S(48, 43), // Bishops
- S( 60, 55), S( 68, 63), S(74, 68), S(77, 72), S(80, 75), S(82, 77),
- S( 84, 79), S( 86, 81) },
- { S(-17,-33), S(-11,-16), S(-5, 0), S( 1, 16), S( 7, 32), S(13, 48), // Rooks
- S( 18, 64), S( 22, 80), S(26, 96), S(29,109), S(31,115), S(33,119),
- S( 35,122), S( 36,123), S(37,124) },
- { S(-12,-20), S( -8,-13), S(-5, -7), S(-2, -1), S( 1, 5), S( 4, 11), // Queens
- S( 7, 17), S( 10, 23), S(13, 29), S(16, 34), S(18, 38), S(20, 40),
- S( 22, 41), S( 23, 41), S(24, 41), S(25, 41), S(25, 41), S(25, 41),
- S( 25, 41), S( 25, 41), S(25, 41), S(25, 41), S(25, 41), S(25, 41),
- S( 25, 41), S( 25, 41), S(25, 41), S(25, 41) }
+ {}, {},
+ { S(-35,-30), S(-22,-20), S(-9,-10), S( 3, 0), S(15, 10), S(27, 20), // Knights
+ S( 37, 28), S( 42, 31), S(44, 33) },
+ { S(-22,-27), S( -8,-13), S( 6, 1), S(20, 15), S(34, 29), S(48, 43), // Bishops
+ S( 60, 55), S( 68, 63), S(74, 68), S(77, 72), S(80, 75), S(82, 77),
+ S( 84, 79), S( 86, 81) },
+ { S(-17,-33), S(-11,-16), S(-5, 0), S( 1, 16), S( 7, 32), S(13, 48), // Rooks
+ S( 18, 64), S( 22, 80), S(26, 96), S(29,109), S(31,115), S(33,119),
+ S( 35,122), S( 36,123), S(37,124) },
+ { S(-12,-20), S( -8,-13), S(-5, -7), S(-2, -1), S( 1, 5), S( 4, 11), // Queens
+ S( 7, 17), S( 10, 23), S(13, 29), S(16, 34), S(18, 38), S(20, 40),
+ S( 22, 41), S( 23, 41), S(24, 41), S(25, 41), S(25, 41), S(25, 41),
+ S( 25, 41), S( 25, 41), S(25, 41), S(25, 41), S(25, 41), S(25, 41),
+ S( 25, 41), S( 25, 41), S(25, 41), S(25, 41) }
};
// Outpost[PieceType][Square] contains bonuses for knights and bishops outposts,
// indexed by piece type and square (from white's point of view).
const Value Outpost[][SQUARE_NB] = {
- {
- // A B C D E F G H
+ {// A B C D E F G H
V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0), // Knights
V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0),
V(0), V(0), V(4), V(8), V(8), V(4), V(0), V(0),
// type attacks which one.
const Score Threat[][PIECE_TYPE_NB] = {
{ S(0, 0), S( 7, 39), S(24, 49), S(24, 49), S(41,100), S(41,100) }, // Minor
- { S(0, 0), S(15, 39), S(15, 45), S(15, 45), S(15, 45), S(24, 49) }, // Major
+ { S(0, 0), S(15, 39), S(15, 45), S(15, 45), S(15, 45), S(24, 49) } // Major
};
// ThreatenedByPawn[PieceType] contains a penalty according to which piece
const int BishopCheck = 2;
const int KnightCheck = 3;
+ const int UnsupportedPinnedPiece = 2;
+
// KingDanger[Color][attackUnits] contains the actual king danger weighted
// scores, indexed by color and by a calculated integer number.
Score KingDanger[COLOR_NB][128];
void init_eval_info(const Position& pos, EvalInfo& ei);
template<Color Us, bool Trace>
- Score evaluate_pieces_of_color(const Position& pos, EvalInfo& ei, Score* mobility);
+ Score evaluate_pieces(const Position& pos, EvalInfo& ei, Score* mobility);
template<Color Us, bool Trace>
Score evaluate_king(const Position& pos, const EvalInfo& ei);
Value interpolate(const Score& v, Phase ph, ScaleFactor sf);
Score apply_weight(Score v, Score w);
Score weight_option(const std::string& mgOpt, const std::string& egOpt, Score internalWeight);
- double to_cp(Value v);
}
EvalInfo ei;
Score score, mobility[2] = { SCORE_ZERO, SCORE_ZERO };
- Thread* th = pos.this_thread();
+ Thread* thisThread = pos.this_thread();
// Initialize score by reading the incrementally updated scores included
// in the position object (material + piece square tables) and adding a
score = pos.psq_score() + (pos.side_to_move() == WHITE ? Tempo : -Tempo);
// Probe the material hash table
- ei.mi = Material::probe(pos, th->materialTable, th->endgames);
+ ei.mi = Material::probe(pos, thisThread->materialTable, thisThread->endgames);
score += ei.mi->material_value();
// If we have a specialized evaluation function for the current material
return ei.mi->evaluate(pos);
// Probe the pawn hash table
- ei.pi = Pawns::probe(pos, th->pawnsTable);
+ ei.pi = Pawns::probe(pos, thisThread->pawnsTable);
score += apply_weight(ei.pi->pawns_value(), Weights[PawnStructure]);
// Initialize attack and king safety bitboards
init_eval_info<BLACK>(pos, ei);
// Evaluate pieces and mobility
- score += evaluate_pieces_of_color<WHITE, Trace>(pos, ei, mobility)
- - evaluate_pieces_of_color<BLACK, Trace>(pos, ei, mobility);
+ score += evaluate_pieces<WHITE, Trace>(pos, ei, mobility)
+ - evaluate_pieces<BLACK, Trace>(pos, ei, mobility);
score += apply_weight(mobility[WHITE] - mobility[BLACK], Weights[Mobility]);
// In case of tracing add all single evaluation contributions for both white and black
if (Trace)
{
- Tracing::add(PST, pos.psq_score());
- Tracing::add(IMBALANCE, ei.mi->material_value());
- Tracing::add(PAWN, ei.pi->pawns_value());
+ Tracing::add_term(Tracing::PST, pos.psq_score());
+ Tracing::add_term(Tracing::IMBALANCE, ei.mi->material_value());
+ Tracing::add_term(PAWN, ei.pi->pawns_value());
Score w = ei.mi->space_weight() * evaluate_space<WHITE>(pos, ei);
Score b = ei.mi->space_weight() * evaluate_space<BLACK>(pos, ei);
- Tracing::add(SPACE, apply_weight(w, Weights[Space]), apply_weight(b, Weights[Space]));
- Tracing::add(TOTAL, score);
- Tracing::stream << "\nScaling: " << std::noshowpos
- << std::setw(6) << 100.0 * ei.mi->game_phase() / 128.0 << "% MG, "
- << std::setw(6) << 100.0 * (1.0 - ei.mi->game_phase() / 128.0) << "% * "
- << std::setw(6) << (100.0 * sf) / SCALE_FACTOR_NORMAL << "% EG.\n"
- << "Total evaluation: " << to_cp(v);
+ Tracing::add_term(Tracing::SPACE, apply_weight(w, Weights[Space]), apply_weight(b, Weights[Space]));
+ Tracing::add_term(Tracing::TOTAL, score);
+ Tracing::ei = ei;
+ Tracing::sf = sf;
}
return pos.side_to_move() == WHITE ? v : -v;
// evaluate_outposts() evaluates bishop and knight outpost squares
- template<PieceType Piece, Color Us>
+ template<PieceType Pt, Color Us>
Score evaluate_outposts(const Position& pos, EvalInfo& ei, Square s) {
const Color Them = (Us == WHITE ? BLACK : WHITE);
- assert (Piece == BISHOP || Piece == KNIGHT);
+ assert (Pt == BISHOP || Pt == KNIGHT);
// Initial bonus based on square
- Value bonus = Outpost[Piece == BISHOP][relative_square(Us, s)];
+ Value bonus = Outpost[Pt == BISHOP][relative_square(Us, s)];
// Increase bonus if supported by pawn, especially if the opponent has
// no minor piece which can trade with the outpost piece.
// evaluate_pieces() assigns bonuses and penalties to the pieces of a given color
- template<PieceType Piece, Color Us, bool Trace>
+ template<PieceType Pt, Color Us, bool Trace>
Score evaluate_pieces(const Position& pos, EvalInfo& ei, Score* mobility, Bitboard mobilityArea) {
Bitboard b;
Score score = SCORE_ZERO;
const Color Them = (Us == WHITE ? BLACK : WHITE);
- const Square* pl = pos.list<Piece>(Us);
+ const Square* pl = pos.list<Pt>(Us);
- ei.attackedBy[Us][Piece] = 0;
+ ei.attackedBy[Us][Pt] = 0;
while ((s = *pl++) != SQ_NONE)
{
// Find attacked squares, including x-ray attacks for bishops and rooks
- b = Piece == BISHOP ? attacks_bb<BISHOP>(s, pos.pieces() ^ pos.pieces(Us, QUEEN))
- : Piece == ROOK ? attacks_bb< ROOK>(s, pos.pieces() ^ pos.pieces(Us, ROOK, QUEEN))
- : pos.attacks_from<Piece>(s);
+ b = Pt == BISHOP ? attacks_bb<BISHOP>(s, pos.pieces() ^ pos.pieces(Us, QUEEN))
+ : Pt == ROOK ? attacks_bb< ROOK>(s, pos.pieces() ^ pos.pieces(Us, ROOK, QUEEN))
+ : pos.attacks_from<Pt>(s);
if (ei.pinnedPieces[Us] & s)
b &= LineBB[pos.king_square(Us)][s];
- ei.attackedBy[Us][Piece] |= b;
+ ei.attackedBy[Us][Pt] |= b;
if (b & ei.kingRing[Them])
{
ei.kingAttackersCount[Us]++;
- ei.kingAttackersWeight[Us] += KingAttackWeights[Piece];
+ ei.kingAttackersWeight[Us] += KingAttackWeights[Pt];
Bitboard bb = b & ei.attackedBy[Them][KING];
if (bb)
ei.kingAdjacentZoneAttacksCount[Us] += popcount<Max15>(bb);
}
- int mob = Piece != QUEEN ? popcount<Max15>(b & mobilityArea)
- : popcount<Full >(b & mobilityArea);
+ int mob = Pt != QUEEN ? popcount<Max15>(b & mobilityArea)
+ : popcount<Full >(b & mobilityArea);
- mobility[Us] += MobilityBonus[Piece][mob];
+ mobility[Us] += MobilityBonus[Pt][mob];
// Decrease score if we are attacked by an enemy pawn. The remaining part
// of threat evaluation must be done later when we have full attack info.
if (ei.attackedBy[Them][PAWN] & s)
- score -= ThreatenedByPawn[Piece];
+ score -= ThreatenedByPawn[Pt];
- // Penalty for bishop with same coloured pawns
- if (Piece == BISHOP)
- score -= BishopPawns * ei.pi->pawns_on_same_color_squares(Us, s);
+ if (Pt == BISHOP || Pt == KNIGHT)
+ {
+ // Penalty for bishop with same colored pawns
+ if (Pt == BISHOP)
+ score -= BishopPawns * ei.pi->pawns_on_same_color_squares(Us, s);
- // Penalty for knight when there are few enemy pawns
- if (Piece == KNIGHT)
- score -= KnightPawns * std::max(5 - pos.count<PAWN>(Them), 0);
+ // Penalty for knight when there are few enemy pawns
+ if (Pt == KNIGHT)
+ score -= KnightPawns * std::max(5 - pos.count<PAWN>(Them), 0);
- if (Piece == BISHOP || Piece == KNIGHT)
- {
// Bishop and knight outposts squares
if (!(pos.pieces(Them, PAWN) & pawn_attack_span(Us, s)))
- score += evaluate_outposts<Piece, Us>(pos, ei, s);
+ score += evaluate_outposts<Pt, Us>(pos, ei, s);
// Bishop or knight behind a pawn
if ( relative_rank(Us, s) < RANK_5
score += MinorBehindPawn;
}
- if ( (Piece == ROOK || Piece == QUEEN)
+ if ( (Pt == ROOK || Pt == QUEEN)
&& relative_rank(Us, s) >= RANK_5)
{
// Major piece on 7th rank and enemy king trapped on 8th
if ( relative_rank(Us, s) == RANK_7
&& relative_rank(Us, pos.king_square(Them)) == RANK_8)
- score += Piece == ROOK ? RookOn7th : QueenOn7th;
+ score += Pt == ROOK ? RookOn7th : QueenOn7th;
// Major piece attacking enemy pawns on the same rank/file
Bitboard pawns = pos.pieces(Them, PAWN) & PseudoAttacks[ROOK][s];
if (pawns)
- score += popcount<Max15>(pawns) * (Piece == ROOK ? RookOnPawn : QueenOnPawn);
+ score += popcount<Max15>(pawns) * (Pt == ROOK ? RookOnPawn : QueenOnPawn);
}
// Special extra evaluation for rooks
- if (Piece == ROOK)
+ if (Pt == ROOK)
{
// Give a bonus for a rook on a open or semi-open file
if (ei.pi->semiopen(Us, file_of(s)))
// An important Chess960 pattern: A cornered bishop blocked by a friendly
// pawn diagonally in front of it is a very serious problem, especially
// when that pawn is also blocked.
- if ( Piece == BISHOP
+ if ( Pt == BISHOP
&& pos.is_chess960()
&& (s == relative_square(Us, SQ_A1) || s == relative_square(Us, SQ_H1)))
{
- const enum Piece P = make_piece(Us, PAWN);
Square d = pawn_push(Us) + (file_of(s) == FILE_A ? DELTA_E : DELTA_W);
- if (pos.piece_on(s + d) == P)
- score -= !pos.empty(s + d + pawn_push(Us)) ? TrappedBishopA1H1 * 4
- : pos.piece_on(s + d + d) == P ? TrappedBishopA1H1 * 2
- : TrappedBishopA1H1;
+ if (pos.piece_on(s + d) == make_piece(Us, PAWN))
+ score -= !pos.empty(s + d + pawn_push(Us)) ? TrappedBishopA1H1 * 4
+ : pos.piece_on(s + d + d) == make_piece(Us, PAWN) ? TrappedBishopA1H1 * 2
+ : TrappedBishopA1H1;
}
}
if (Trace)
- Tracing::scores[Us][Piece] = score;
+ Tracing::terms[Us][Pt] = score;
return score;
}
- // evaluate_pieces_of_color() assigns bonuses and penalties to all the
+ // evaluate_pieces() assigns bonuses and penalties to all the
// pieces of a given color.
template<Color Us, bool Trace>
- Score evaluate_pieces_of_color(const Position& pos, EvalInfo& ei, Score* mobility) {
+ Score evaluate_pieces(const Position& pos, EvalInfo& ei, Score* mobility) {
const Color Them = (Us == WHITE ? BLACK : WHITE);
| ei.attackedBy[Us][BISHOP] | ei.attackedBy[Us][ROOK]
| ei.attackedBy[Us][QUEEN] | ei.attackedBy[Us][KING];
if (Trace)
- Tracing::scores[Us][MOBILITY] = apply_weight(mobility[Us], Weights[Mobility]);
+ Tracing::terms[Us][Tracing::MOBILITY] = apply_weight(mobility[Us], Weights[Mobility]);
return score;
}
// ...and then remove squares not supported by another enemy piece
b &= ( ei.attackedBy[Them][PAWN] | ei.attackedBy[Them][KNIGHT]
| ei.attackedBy[Them][BISHOP] | ei.attackedBy[Them][ROOK]);
+
if (b)
attackUnits += QueenContactCheck
* popcount<Max15>(b)
// ...and then remove squares not supported by another enemy piece
b &= ( ei.attackedBy[Them][PAWN] | ei.attackedBy[Them][KNIGHT]
| ei.attackedBy[Them][BISHOP] | ei.attackedBy[Them][QUEEN]);
+
if (b)
attackUnits += RookContactCheck
* popcount<Max15>(b)
if (b)
attackUnits += KnightCheck * popcount<Max15>(b);
+ // Penalty for pinned pieces not defended by a pawn
+ if (ei.pinnedPieces[Us] & ~ei.attackedBy[Us][PAWN])
+ attackUnits += UnsupportedPinnedPiece;
+
// To index KingDanger[] attackUnits must be in [0, 99] range
attackUnits = std::min(99, std::max(0, attackUnits));
}
if (Trace)
- Tracing::scores[Us][KING] = score;
+ Tracing::terms[Us][KING] = score;
return score;
}
}
if (Trace)
- Tracing::scores[Us][THREAT] = score;
+ Tracing::terms[Us][Tracing::THREAT] = score;
return score;
}
// If blockSq is not the queening square then consider also a second push
if (relative_rank(Us, blockSq) != RANK_8)
- ebonus -= Value(square_distance(pos.king_square(Us), blockSq + pawn_push(Us)) * rr);
+ ebonus -= Value(rr * square_distance(pos.king_square(Us), blockSq + pawn_push(Us)));
// If the pawn is free to advance, then increase the bonus
if (pos.empty(blockSq))
ebonus += ebonus / 4;
score += make_score(mbonus, ebonus);
-
}
if (Trace)
- Tracing::scores[Us][PASSED] = apply_weight(score, Weights[PassedPawns]);
+ Tracing::terms[Us][Tracing::PASSED] = apply_weight(score, Weights[PassedPawns]);
// Add the scores to the middlegame and endgame eval
return apply_weight(score, Weights[PassedPawns]);
Value interpolate(const Score& v, Phase ph, ScaleFactor sf) {
- assert(mg_value(v) > -VALUE_INFINITE && mg_value(v) < VALUE_INFINITE);
- assert(eg_value(v) > -VALUE_INFINITE && eg_value(v) < VALUE_INFINITE);
- assert(ph >= PHASE_ENDGAME && ph <= PHASE_MIDGAME);
+ assert(-VALUE_INFINITE < mg_value(v) && mg_value(v) < VALUE_INFINITE);
+ assert(-VALUE_INFINITE < eg_value(v) && eg_value(v) < VALUE_INFINITE);
+ assert(PHASE_ENDGAME <= ph && ph <= PHASE_MIDGAME);
- int e = (eg_value(v) * int(sf)) / SCALE_FACTOR_NORMAL;
- return Value((mg_value(v) * int(ph) + e * int(PHASE_MIDGAME - ph)) / PHASE_MIDGAME);
+ int eg = (eg_value(v) * int(sf)) / SCALE_FACTOR_NORMAL;
+ return Value((mg_value(v) * int(ph) + eg * int(PHASE_MIDGAME - ph)) / PHASE_MIDGAME);
}
// apply_weight() weights score v by score w trying to prevent overflow
Score apply_weight(Score v, Score w) {
+
return make_score((int(mg_value(v)) * mg_value(w)) / 0x100,
(int(eg_value(v)) * eg_value(w)) / 0x100);
}
}
- // Tracing functions definitions
+ // Tracing function definitions
- double to_cp(Value v) { return double(v) / double(PawnValueMg); }
+ double Tracing::to_cp(Value v) { return double(v) / PawnValueMg; }
- void Tracing::add(int idx, Score wScore, Score bScore) {
+ void Tracing::add_term(int idx, Score wScore, Score bScore) {
- scores[WHITE][idx] = wScore;
- scores[BLACK][idx] = bScore;
+ terms[WHITE][idx] = wScore;
+ terms[BLACK][idx] = bScore;
}
- void Tracing::row(const char* name, int idx) {
+ void Tracing::format_row(std::stringstream& ss, const char* name, int idx) {
- Score wScore = scores[WHITE][idx];
- Score bScore = scores[BLACK][idx];
+ Score wScore = terms[WHITE][idx];
+ Score bScore = terms[BLACK][idx];
switch (idx) {
case PST: case IMBALANCE: case PAWN: case TOTAL:
- stream << std::setw(20) << name << " | --- --- | --- --- | "
- << std::setw(6) << to_cp(mg_value(wScore)) << " "
- << std::setw(6) << to_cp(eg_value(wScore)) << " \n";
+ ss << std::setw(20) << name << " | --- --- | --- --- | "
+ << std::setw(5) << to_cp(mg_value(wScore - bScore)) << " "
+ << std::setw(5) << to_cp(eg_value(wScore - bScore)) << " \n";
break;
default:
- stream << std::setw(20) << name << " | " << std::noshowpos
- << std::setw(5) << to_cp(mg_value(wScore)) << " "
- << std::setw(5) << to_cp(eg_value(wScore)) << " | "
- << std::setw(5) << to_cp(mg_value(bScore)) << " "
- << std::setw(5) << to_cp(eg_value(bScore)) << " | "
- << std::showpos
- << std::setw(6) << to_cp(mg_value(wScore - bScore)) << " "
- << std::setw(6) << to_cp(eg_value(wScore - bScore)) << " \n";
+ ss << std::setw(20) << name << " | " << std::noshowpos
+ << std::setw(5) << to_cp(mg_value(wScore)) << " "
+ << std::setw(5) << to_cp(eg_value(wScore)) << " | "
+ << std::setw(5) << to_cp(mg_value(bScore)) << " "
+ << std::setw(5) << to_cp(eg_value(bScore)) << " | "
+ << std::setw(5) << to_cp(mg_value(wScore - bScore)) << " "
+ << std::setw(5) << to_cp(eg_value(wScore - bScore)) << " \n";
}
}
std::string Tracing::do_trace(const Position& pos) {
- stream.str("");
- stream << std::showpoint << std::showpos << std::fixed << std::setprecision(2);
- std::memset(scores, 0, 2 * (TOTAL + 1) * sizeof(Score));
-
- do_evaluate<true>(pos);
-
- std::string totals = stream.str();
- stream.str("");
-
- stream << std::setw(21) << "Eval term " << "| White | Black | Total \n"
- << " | MG EG | MG EG | MG EG \n"
- << "---------------------+-------------+-------------+---------------\n";
-
- row("Material, PST, Tempo", PST);
- row("Material imbalance", IMBALANCE);
- row("Pawns", PAWN);
- row("Knights", KNIGHT);
- row("Bishops", BISHOP);
- row("Rooks", ROOK);
- row("Queens", QUEEN);
- row("Mobility", MOBILITY);
- row("King safety", KING);
- row("Threats", THREAT);
- row("Passed pawns", PASSED);
- row("Space", SPACE);
-
- stream << "---------------------+-------------+-------------+---------------\n";
- row("Total", TOTAL);
- stream << totals;
-
- return stream.str();
+ std::memset(terms, 0, sizeof(terms));
+
+ Value v = do_evaluate<true>(pos);
+ v = pos.side_to_move() == WHITE ? v : -v; // White's point of view
+
+ std::stringstream ss;
+ ss << std::showpoint << std::noshowpos << std::fixed << std::setprecision(2)
+ << " Eval term | White | Black | Total \n"
+ << " | MG EG | MG EG | MG EG \n"
+ << "---------------------+-------------+-------------+-------------\n";
+
+ format_row(ss, "Material, PST, Tempo", PST);
+ format_row(ss, "Material imbalance", IMBALANCE);
+ format_row(ss, "Pawns", PAWN);
+ format_row(ss, "Knights", KNIGHT);
+ format_row(ss, "Bishops", BISHOP);
+ format_row(ss, "Rooks", ROOK);
+ format_row(ss, "Queens", QUEEN);
+ format_row(ss, "Mobility", MOBILITY);
+ format_row(ss, "King safety", KING);
+ format_row(ss, "Threats", THREAT);
+ format_row(ss, "Passed pawns", PASSED);
+ format_row(ss, "Space", SPACE);
+
+ ss << "---------------------+-------------+-------------+-------------\n";
+ format_row(ss, "Total", TOTAL);
+
+ ss << "\nTotal Evaluation: " << to_cp(v) << " (white side)\n";
+
+ return ss.str();
}
}