struct EvalInfo {
+ EvalInfo() { futilityMargin[0] = futilityMargin[1] = Value(0); }
+
// Middle game and endgame evaluations
Score value;
Score mobility;
// Extra futility margin. This is added to the standard futility margin
- // in the quiescence search.
- Value futilityMargin;
+ // in the quiescence search. One for each color.
+ Value futilityMargin[2];
};