struct EvalInfo {
+ EvalInfo() : futilityMargin(Value(0)) {}
+
// Middle game and endgame evaluations
Score value;
////
extern Value evaluate(const Position& pos, EvalInfo& ei, int threadID);
-extern Value quick_evaluate(const Position& pos);
extern void init_eval(int threads);
extern void quit_eval();
extern void read_weights(Color sideToMove);