#include "material.h"
#include "pawns.h"
-#include "position.h"
////
//// Types
////
+
/// The EvalInfo struct contains various information computed and collected
-/// by the evaluation function. An EvalInfo object is passed as one of the
+/// by the evaluation function. An EvalInfo object is passed as one of the
/// arguments to the evaluation function, and the search can make use of its
/// contents to make intelligent search decisions.
///
/// At the moment, this is not utilized very much: The only part of the
/// EvalInfo object which is used by the search is futilityMargin.
+class Position;
struct EvalInfo {
- // Middle game and endgame evaluations:
+ // Middle game and endgame evaluations
Value mgValue, egValue;
- // Pointers to material and pawn hash table entries:
- MaterialInfo *mi;
- PawnInfo *pi;
+ // Pointers to material and pawn hash table entries
+ MaterialInfo* mi;
+ PawnInfo* pi;
// attackedBy[color][piece type] is a bitboard representing all squares
// attacked by a given color and piece type. attackedBy[color][0] contains
//// Prototypes
////
-extern Value evaluate(const Position &pos, EvalInfo &ei, int threadID);
-extern Value quick_evaluate(const Position &pos);
+extern Value evaluate(const Position& pos, EvalInfo& ei, int threadID);
+extern Value quick_evaluate(const Position& pos);
extern void init_eval(int threads);
extern void quit_eval();
extern void read_weights(Color sideToMove);
-extern Value scale_by_game_phase(Value mv, Value ev, Phase ph, const ScaleFactor sf[]);
#endif // !defined(EVALUATE_H_INCLUDED)