connect(spinY, SIGNAL(valueChanged(int)), this, SLOT(slotGeometryY(int)));
connect(spinWidth, SIGNAL(valueChanged(int)), this, SLOT(slotGeometryWidth(int)));
connect(spinHeight, SIGNAL(valueChanged(int)), this, SLOT(slotGeometryHeight(int)));
- connect(spinResize, SIGNAL(valueChanged(int)), this, SLOT(slotResizeCustom(int)));
+ connect(spinResize, SIGNAL(editingFinished()), this, SLOT(slotResizeCustom()));
connect(buttonResize, SIGNAL(clicked()), this, SLOT(slotResizeOriginal()));
connect(this, SIGNAL(parameterChanged()), this, SLOT(slotUpdateGeometry()));
slotUpdateTransitionProperties();
}
-void Geometryval::slotResizeCustom(int value)
+void Geometryval::slotResizeCustom()
{
if (!keyframeSelected())
return;
+ int value = spinResize->value();
m_paramRect->setRect(0, 0, m_realWidth * value / 100, m_profile.height * value / 100);
slotUpdateTransitionProperties();
}