#include <QWidget>
#include <QDomElement>
+#include <QGraphicsPathItem>
+#include <QGraphicsView>
#include <mlt++/Mlt.h>
#include "ui_geometryval_ui.h"
#include "definitions.h"
#include "keyframehelper.h"
+#include "ui_geometryposition_ui.h"
//class QGraphicsScene;
class GraphicsSceneRectMove;
class QGraphicsRectItem;
class QMouseEvent;
-class Geometryval : public QWidget {
+
+class Geometryval : public QWidget, public Ui::Geometryval
+{
Q_OBJECT
public:
- Geometryval(const MltVideoProfile profile, QWidget* parent = 0);
+ explicit Geometryval(const MltVideoProfile profile, QPoint frame_size, QWidget* parent = 0);
+ virtual ~Geometryval();
QDomElement getParamDesc();
+ QString getValue() const;
+ void setFrameSize(QPoint p);
+
private:
- Ui::Geometryval ui;
MltVideoProfile m_profile;
- //QGraphicsScene* scene;
- GraphicsSceneRectMove *scene;
- QDomElement param;
- QGraphicsRectItem *paramRect;
+ int m_realWidth;
+ GraphicsSceneRectMove *m_scene;
+ QGraphicsRectItem *m_paramRect;
Mlt::Geometry *m_geom;
KeyframeHelper *m_helper;
+ QGraphicsPathItem *m_path;
+ QMenu *m_configMenu;
+ QMenu *m_scaleMenu;
+ QMenu *m_alignMenu;
+ QAction *m_syncAction;
+ QAction *m_editGeom;
+ bool m_fixedMode;
+ QPoint m_frameSize;
+ Ui::GeometryPosition_UI m_view;
+ void updateTransitionPath();
+ double m_dar;
+ QGraphicsView *m_sceneview;
public slots:
- void setupParam(const QDomElement&, int, int);
- void moveEvent();
+ void setupParam(const QDomElement, int, int);
private slots:
void slotNextFrame();
void slotPreviousFrame();
+ void slotPositionChanged(int pos, bool seek = true);
+ void slotDeleteFrame(int pos = -1);
+ void slotAddFrame(int pos = -1);
+ void slotUpdateTransitionProperties();
+ void slotTransparencyChanged(int transp);
+ void slotResize50();
+ void slotResize100();
+ void slotResize200();
+ void slotResizeCustom();
+ void slotResizeOriginal();
+ void slotAlignRight();
+ void slotAlignLeft();
+ void slotAlignTop();
+ void slotAlignBottom();
+ void slotAlignCenter();
+ void slotAlignHCenter();
+ void slotAlignVCenter();
+ void slotSyncCursor();
+ void slotGeometry();
+ void slotResetPosition();
+ void slotKeyframeMoved(int);
signals:
void parameterChanged();
+ void seekToPos(int);
};
#endif