#define GEOMETRYVAL_H
-#include "ui_geometryval_ui.h"
#include <QWidget>
#include <QDomElement>
+#include <QGraphicsPathItem>
+#include <QGraphicsView>
+
+#include <mlt++/Mlt.h>
+
+#include "ui_geometryval_ui.h"
+#include "definitions.h"
+#include "keyframehelper.h"
+#include "ui_geometryposition_ui.h"
//class QGraphicsScene;
class GraphicsSceneRectMove;
-class Geometryval : public QWidget {
+class QGraphicsRectItem;
+class QMouseEvent;
+
+
+class Geometryval : public QWidget, public Ui::Geometryval
+{
+ Q_OBJECT
public:
- Geometryval(QWidget* parent = 0);
+ explicit Geometryval(const MltVideoProfile profile, QPoint frame_size, int startPoint = 0, QWidget* parent = 0);
+ virtual ~Geometryval();
QDomElement getParamDesc();
+ QString getValue() const;
+ void setFrameSize(QPoint p);
+
private:
- Ui::Geometryval ui;
- //QGraphicsScene* scene;
- GraphicsSceneRectMove *scene;
+ MltVideoProfile m_profile;
+ int m_realWidth;
+ GraphicsSceneRectMove *m_scene;
+ QGraphicsRectItem *m_paramRect;
+ Mlt::Geometry *m_geom;
+ KeyframeHelper *m_helper;
+ QGraphicsPathItem *m_path;
+ QMenu *m_configMenu;
+ QMenu *m_scaleMenu;
+ QMenu *m_alignMenu;
+ QAction *m_syncAction;
+ QAction *m_editGeom;
+ bool m_fixedMode;
+ QPoint m_frameSize;
+ Ui::GeometryPosition_UI m_view;
+ void updateTransitionPath();
+ double m_dar;
+ int m_startPoint;
+ QGraphicsView *m_sceneview;
+
public slots:
- void setupParam(const QDomElement&, const QString& paramName, int, int);
+ void setupParam(const QDomElement, int, int);
+
+private slots:
+ void slotNextFrame();
+ void slotPreviousFrame();
+ void slotPositionChanged(int pos, bool seek = true);
+ void slotDeleteFrame(int pos = -1);
+ void slotAddFrame(int pos = -1);
+ void slotUpdateTransitionProperties();
+ void slotTransparencyChanged(int transp);
+ void slotResize50();
+ void slotResize100();
+ void slotResize200();
+ void slotResizeCustom();
+ void slotResizeOriginal();
+ void slotAlignRight();
+ void slotAlignLeft();
+ void slotAlignTop();
+ void slotAlignBottom();
+ void slotAlignCenter();
+ void slotAlignHCenter();
+ void slotAlignVCenter();
+ void slotSyncCursor();
+ void slotGeometry();
+ void slotResetPosition();
+ void slotKeyframeMoved(int);
+
signals:
void parameterChanged();
+ void seekToPos(int);
};
#endif