connect(m_timeline, SIGNAL(keyframeMoved(int)), this, SLOT(slotKeyframeMoved(int)));
connect(m_timeline, SIGNAL(addKeyframe(int)), this, SLOT(slotAddKeyframe(int)));
connect(m_timeline, SIGNAL(removeKeyframe(int)), this, SLOT(slotDeleteKeyframe(int)));
- connect(m_timePos, SIGNAL(editingFinished()), this, SLOT(slotPositionChanged()));
+ connect(m_timePos, SIGNAL(timeCodeEditingFinished()), this, SLOT(slotPositionChanged()));
connect(m_ui.buttonPrevious, SIGNAL(clicked()), this, SLOT(slotPreviousKeyframe()));
connect(m_ui.buttonNext, SIGNAL(clicked()), this, SLOT(slotNextKeyframe()));
connect(m_ui.buttonAddDelete, SIGNAL(clicked()), this, SLOT(slotAddDeleteKeyframe()));