#include "geometrywidget.h"
#include "monitor.h"
#include "renderer.h"
+#include "keyframehelper.h"
+#include "timecodedisplay.h"
#include "monitorscene.h"
+#include "monitoreditwidget.h"
+#include "onmonitoritems/onmonitorrectitem.h"
+#include "kdenlivesettings.h"
+#include "dragvalue.h"
#include <QtCore>
#include <QGraphicsView>
-#include <QGraphicsRectItem>
-
-GeometryWidget::GeometryWidget(Monitor* monitor, int clipPos, bool isEffect, QWidget* parent ):
- QWidget(parent),
- m_monitor(monitor),
- m_clipPos(clipPos),
- m_inPoint(0),
- m_outPoint(1),
- m_isEffect(isEffect),
- m_rect(NULL),
- m_geometry(NULL)
+#include <QVBoxLayout>
+#include <QGridLayout>
+#include <QMenu>
+
+
+
+GeometryWidget::GeometryWidget(Monitor* monitor, Timecode timecode, int clipPos, bool isEffect, QWidget* parent):
+ QWidget(parent),
+ m_monitor(monitor),
+ m_timePos(new TimecodeDisplay(timecode)),
+ m_clipPos(clipPos),
+ m_inPoint(0),
+ m_outPoint(1),
+ m_isEffect(isEffect),
+ m_rect(NULL),
+ m_geometry(NULL),
+ m_showScene(true)
{
m_ui.setupUi(this);
- m_scene = monitor->getEffectScene();
-
- m_ui.buttonMoveLeft->setIcon(KIcon("kdenlive-align-left"));
- m_ui.buttonMoveLeft->setToolTip(i18n("Move to left"));
- m_ui.buttonCenterH->setIcon(KIcon("kdenlive-align-hor"));
- m_ui.buttonCenterH->setToolTip(i18n("Center horizontally"));
- m_ui.buttonMoveRight->setIcon(KIcon("kdenlive-align-right"));
- m_ui.buttonMoveRight->setToolTip(i18n("Move to right"));
- m_ui.buttonMoveTop->setIcon(KIcon("kdenlive-align-top"));
- m_ui.buttonMoveTop->setToolTip(i18n("Move to top"));
- m_ui.buttonCenterV->setIcon(KIcon("kdenlive-align-vert"));
- m_ui.buttonCenterV->setToolTip(i18n("Center vertically"));
- m_ui.buttonMoveBottom->setIcon(KIcon("kdenlive-align-bottom"));
- m_ui.buttonMoveBottom->setToolTip(i18n("Move to bottom"));
-
-
- connect(m_ui.spinX, SIGNAL(valueChanged(int)), this, SLOT(slotSetX(int)));
- connect(m_ui.spinY, SIGNAL(valueChanged(int)), this, SLOT(slotSetY(int)));
- connect(m_ui.spinWidth, SIGNAL(valueChanged(int)), this, SLOT(slotSetWidth(int)));
- connect(m_ui.spinHeight, SIGNAL(valueChanged(int)), this, SLOT(slotSetHeight(int)));
-
- connect(m_ui.spinSize, SIGNAL(valueChanged(int)), this, SLOT(slotResize(int)));
-
- connect(m_ui.buttonMoveLeft, SIGNAL(clicked()), this, SLOT(slotMoveLeft()));
+ setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::Maximum);
+ MonitorEditWidget *edit = monitor->getEffectEdit();
+ edit->showVisibilityButton(true);
+ m_scene = edit->getScene();
+
+
+ /*
+ Setup of timeline and keyframe controls
+ */
+
+ ((QGridLayout *)(m_ui.widgetTimeWrapper->layout()))->addWidget(m_timePos, 1, 6);
+
+ QVBoxLayout *layout = new QVBoxLayout(m_ui.frameTimeline);
+ m_timeline = new KeyframeHelper(m_ui.frameTimeline);
+ layout->addWidget(m_timeline);
+ layout->setContentsMargins(0, 0, 0, 0);
+
+ m_ui.buttonPrevious->setIcon(KIcon("media-skip-backward"));
+ m_ui.buttonPrevious->setToolTip(i18n("Go to previous keyframe"));
+ m_ui.buttonNext->setIcon(KIcon("media-skip-forward"));
+ m_ui.buttonNext->setToolTip(i18n("Go to next keyframe"));
+ m_ui.buttonAddDelete->setIcon(KIcon("document-new"));
+ m_ui.buttonAddDelete->setToolTip(i18n("Add keyframe"));
+
+ m_ui.buttonSync->setIcon(KIcon("insert-link"));
+ m_ui.buttonSync->setToolTip(i18n("Synchronize with timeline cursor"));
+ m_ui.buttonSync->setChecked(KdenliveSettings::transitionfollowcursor());
+
+ connect(m_timeline, SIGNAL(positionChanged(int)), this, SLOT(slotPositionChanged(int)));
+ connect(m_timeline, SIGNAL(keyframeMoved(int)), this, SLOT(slotKeyframeMoved(int)));
+ connect(m_timeline, SIGNAL(addKeyframe(int)), this, SLOT(slotAddKeyframe(int)));
+ connect(m_timeline, SIGNAL(removeKeyframe(int)), this, SLOT(slotDeleteKeyframe(int)));
+ connect(m_timePos, SIGNAL(editingFinished()), this, SLOT(slotPositionChanged()));
+ connect(m_ui.buttonPrevious, SIGNAL(clicked()), this, SLOT(slotPreviousKeyframe()));
+ connect(m_ui.buttonNext, SIGNAL(clicked()), this, SLOT(slotNextKeyframe()));
+ connect(m_ui.buttonAddDelete, SIGNAL(clicked()), this, SLOT(slotAddDeleteKeyframe()));
+ connect(m_ui.buttonSync, SIGNAL(toggled(bool)), this, SLOT(slotSetSynchronize(bool)));
+
+ m_spinX = new DragValue(i18n("X"), 0, 0, -1, QString(), false, this);
+ m_spinX->setRange(-10000, 10000);
+ m_ui.horizontalLayout->addWidget(m_spinX);
+
+ m_spinY = new DragValue(i18n("Y"), 0, 0, -1, QString(), false, this);
+ m_spinY->setRange(-10000, 10000);
+ m_ui.horizontalLayout->addWidget(m_spinY);
+
+ m_spinWidth = new DragValue(i18n("W"), m_monitor->render->frameRenderWidth(), 0, -1, QString(), false, this);
+ m_spinWidth->setRange(1, 10000);
+ m_ui.horizontalLayout->addWidget(m_spinWidth);
+
+ m_spinHeight = new DragValue(i18n("H"), m_monitor->render->renderHeight(), 0, -1, QString(), false, this);
+ m_spinHeight->setRange(1, 10000);
+ m_ui.horizontalLayout->addWidget(m_spinHeight);
+ m_ui.horizontalLayout->addStretch(10);
+
+ m_spinSize = new DragValue(i18n("Size"), 100, 2, -1, i18n("%"), false, this);
+ m_spinSize->setRange(1, 10000);
+ m_ui.horizontalLayout2->addWidget(m_spinSize);
+
+ m_opacity = new DragValue(i18n("Opacity"), 100, 0, -1, i18n("%"), true, this);
+ m_ui.horizontalLayout2->addWidget(m_opacity);
+
+ /*
+ Setup of geometry controls
+ */
+
+ connect(m_spinX, SIGNAL(valueChanged(int)), this, SLOT(slotSetX(int)));
+ connect(m_spinY, SIGNAL(valueChanged(int)), this, SLOT(slotSetY(int)));
+ connect(m_spinWidth, SIGNAL(valueChanged(int)), this, SLOT(slotSetWidth(int)));
+ connect(m_spinHeight, SIGNAL(valueChanged(int)), this, SLOT(slotSetHeight(int)));
+
+ connect(m_spinSize, SIGNAL(valueChanged(double)), this, SLOT(slotResize(double)));
+
+ connect(m_opacity, SIGNAL(valueChanged(int)), this, SLOT(slotSetOpacity(int)));
+
+ QMenu *menu = new QMenu(this);
+ QAction *adjustSize = new QAction(i18n("Adjust to original size"), this);
+ connect(adjustSize, SIGNAL(triggered()), this, SLOT(slotAdjustToFrameSize()));
+ menu->addAction(adjustSize);
+ QAction *fitToWidth = new QAction(i18n("Fit to width"), this);
+ connect(fitToWidth, SIGNAL(triggered()), this, SLOT(slotFitToWidth()));
+ menu->addAction(fitToWidth);
+ QAction *fitToHeight = new QAction(i18n("Fit to height"), this);
+ connect(fitToHeight, SIGNAL(triggered()), this, SLOT(slotFitToHeight()));
+ menu->addAction(fitToHeight);
+ menu->addSeparator();
+
+ QAction *alignleft = new QAction(KIcon("kdenlive-align-left"), i18n("Align left"), this);
+ connect(alignleft, SIGNAL(triggered()), this, SLOT(slotMoveLeft()));
+ menu->addAction(alignleft);
+ QAction *alignhcenter = new QAction(KIcon("kdenlive-align-hor"), i18n("Center horizontally"), this);
+ connect(alignhcenter, SIGNAL(triggered()), this, SLOT(slotCenterH()));
+ menu->addAction(alignhcenter);
+ QAction *alignright = new QAction(KIcon("kdenlive-align-right"), i18n("Align right"), this);
+ connect(alignright, SIGNAL(triggered()), this, SLOT(slotMoveRight()));
+ menu->addAction(alignright);
+ QAction *aligntop = new QAction(KIcon("kdenlive-align-top"), i18n("Align top"), this);
+ connect(aligntop, SIGNAL(triggered()), this, SLOT(slotMoveTop()));
+ menu->addAction(aligntop);
+ QAction *alignvcenter = new QAction(KIcon("kdenlive-align-vert"), i18n("Center vertically"), this);
+ connect(alignvcenter, SIGNAL(triggered()), this, SLOT(slotCenterV()));
+ menu->addAction(alignvcenter);
+ QAction *alignbottom = new QAction(KIcon("kdenlive-align-bottom"), i18n("Align bottom"), this);
+ connect(alignbottom, SIGNAL(triggered()), this, SLOT(slotMoveBottom()));
+ menu->addAction(alignbottom);
+ m_ui.buttonOptions->setMenu(menu);
+
+ /*connect(m_ui.buttonMoveLeft, SIGNAL(clicked()), this, SLOT(slotMoveLeft()));
connect(m_ui.buttonCenterH, SIGNAL(clicked()), this, SLOT(slotCenterH()));
connect(m_ui.buttonMoveRight, SIGNAL(clicked()), this, SLOT(slotMoveRight()));
connect(m_ui.buttonMoveTop, SIGNAL(clicked()), this, SLOT(slotMoveTop()));
connect(m_ui.buttonCenterV, SIGNAL(clicked()), this, SLOT(slotCenterV()));
- connect(m_ui.buttonMoveBottom, SIGNAL(clicked()), this, SLOT(slotMoveBottom()));
+ connect(m_ui.buttonMoveBottom, SIGNAL(clicked()), this, SLOT(slotMoveBottom()));*/
+
- connect(m_scene, SIGNAL(actionFinished()), this, SLOT(slotUpdateGeometry()));
- connect(m_monitor->render, SIGNAL(rendererPosition(int)), this, SLOT(slotCheckPosition(int)));
+ /*
+ Setup of configuration controls
+ */
+
+ connect(edit, SIGNAL(showEdit(bool)), this, SLOT(slotShowScene(bool)));
+
+ connect(m_scene, SIGNAL(addKeyframe()), this, SLOT(slotAddKeyframe()));
+ connect(m_monitor, SIGNAL(renderPosition(int)), this, SLOT(slotCheckMonitorPosition(int)));
connect(this, SIGNAL(parameterChanged()), this, SLOT(slotUpdateProperties()));
}
GeometryWidget::~GeometryWidget()
{
+ m_scene->setEnabled(true);
+ delete m_timePos;
+ delete m_timeline;
+ delete m_spinX;
+ delete m_spinY;
+ delete m_spinWidth;
+ delete m_spinHeight;
+ delete m_opacity;
m_scene->removeItem(m_rect);
delete m_geometry;
- m_monitor->slotEffectScene(false);
+ if (m_monitor) {
+ m_monitor->getEffectEdit()->showVisibilityButton(false);
+ m_monitor->slotEffectScene(false);
+ }
+}
+
+void GeometryWidget::updateTimecodeFormat()
+{
+ m_timePos->slotUpdateTimeCodeFormat();
}
QString GeometryWidget::getValue() const
{
m_inPoint = minframe;
m_outPoint = maxframe;
- QString value = elem.attribute("value");
- char *tmp = (char *) qstrdup(value.toUtf8().data());
if (m_geometry)
- m_geometry->parse(tmp, maxframe - minframe, m_monitor->render->renderWidth(), m_monitor->render->renderHeight());
+ m_geometry->parse(elem.attribute("value").toUtf8().data(), maxframe - minframe, m_monitor->render->frameRenderWidth(), m_monitor->render->renderHeight());
else
- m_geometry = new Mlt::Geometry(tmp, maxframe - minframe, m_monitor->render->renderWidth(), m_monitor->render->renderHeight());
- delete[] tmp;
+ m_geometry = new Mlt::Geometry(elem.attribute("value").toUtf8().data(), maxframe - minframe, m_monitor->render->frameRenderWidth(), m_monitor->render->renderHeight());
+
+ if (elem.attribute("fixed") == "1" || maxframe < minframe) {
+ // Keyframes are disabled
+ m_ui.widgetTimeWrapper->setHidden(true);
+ } else {
+ m_ui.widgetTimeWrapper->setHidden(false);
+ m_timeline->setKeyGeometry(m_geometry, m_outPoint - m_inPoint - 1);
+ m_timeline->update();
+ m_timePos->setRange(0, m_outPoint - m_inPoint - 1);
+ }
+
+ // no opacity
+ if (elem.attribute("opacity") == "false") {
+ m_opacity->setHidden(true);
+ m_ui.horizontalLayout2->addStretch(2);
+ }
Mlt::GeometryItem item;
m_geometry->fetch(&item, 0);
delete m_rect;
- m_rect = new QGraphicsRectItem(QRectF(0, 0, item.w(), item.h()));
+ m_rect = new OnMonitorRectItem(QRectF(0, 0, item.w(), item.h()), m_monitor->render->dar());
m_rect->setPos(item.x(), item.y());
m_rect->setZValue(0);
- m_rect->setFlags(QGraphicsItem::ItemIsMovable | QGraphicsItem::ItemIsSelectable);
-
- QPen framepen(Qt::DotLine);
- framepen.setColor(Qt::yellow);
- m_rect->setPen(framepen);
- m_rect->setBrush(Qt::transparent);
m_scene->addItem(m_rect);
+ connect(m_rect, SIGNAL(changed()), this, SLOT(slotUpdateGeometry()));
- slotUpdateProperties();
- slotCheckPosition(m_monitor->render->seekFramePosition());
+ slotPositionChanged(0, false);
+ slotCheckMonitorPosition(m_monitor->render->seekFramePosition());
}
-void GeometryWidget::slotCheckPosition(int renderPos)
+void GeometryWidget::slotSyncPosition(int relTimelinePos)
{
- /*
- We do only get the position in timeline if this geometry belongs to a transition,
- therefore we need to ways here.
- */
- if (m_isEffect) {
- emit checkMonitorPosition(renderPos);
+ // do only sync if this effect is keyframable
+ if (m_timePos->maximum() > 0 && KdenliveSettings::transitionfollowcursor()) {
+ relTimelinePos = qBound(0, relTimelinePos, m_timePos->maximum());
+ if (relTimelinePos != m_timePos->getValue())
+ slotPositionChanged(relTimelinePos, false);
+ }
+}
+
+
+void GeometryWidget::slotPositionChanged(int pos, bool seek)
+{
+ if (pos == -1)
+ pos = m_timePos->getValue();
+ else
+ m_timePos->setValue(pos);
+
+ m_timeline->blockSignals(true);
+ m_timeline->setValue(pos);
+ m_timeline->blockSignals(false);
+
+ Mlt::GeometryItem item;
+ if (m_geometry->fetch(&item, pos) || item.key() == false) {
+ // no keyframe
+ m_rect->setEnabled(false);
+ m_scene->setEnabled(false);
+ m_ui.widgetGeometry->setEnabled(false);
+ m_ui.buttonAddDelete->setIcon(KIcon("document-new"));
+ m_ui.buttonAddDelete->setToolTip(i18n("Add keyframe"));
} else {
- if (renderPos >= m_clipPos && renderPos <= m_clipPos + m_outPoint - m_inPoint) {
- if (!m_scene->views().at(0)->isVisible())
- m_monitor->slotEffectScene(true);
+ // keyframe
+ m_rect->setEnabled(true);
+ m_scene->setEnabled(true);
+ m_ui.widgetGeometry->setEnabled(true);
+ m_ui.buttonAddDelete->setIcon(KIcon("edit-delete"));
+ m_ui.buttonAddDelete->setToolTip(i18n("Delete keyframe"));
+ }
+
+ m_rect->setPos(item.x(), item.y());
+ m_rect->setRect(0, 0, item.w(), item.h());
+
+ m_opacity->blockSignals(true);
+ m_opacity->setValue(item.mix());
+ m_opacity->blockSignals(false);
+
+ slotUpdateProperties();
+
+ if (seek && KdenliveSettings::transitionfollowcursor())
+ emit seekToPos(m_clipPos + pos);
+}
+
+void GeometryWidget::slotKeyframeMoved(int pos)
+{
+ slotPositionChanged(pos);
+ slotUpdateGeometry();
+ QTimer::singleShot(100, this, SIGNAL(parameterChanged()));
+}
+
+void GeometryWidget::slotAddKeyframe(int pos)
+{
+ Mlt::GeometryItem item;
+ if (pos == -1)
+ pos = m_timePos->getValue();
+ item.frame(pos);
+ QRectF r = m_rect->rect().normalized();
+ QPointF rectpos = m_rect->pos();
+ item.x(rectpos.x());
+ item.y(rectpos.y());
+ item.w(r.width());
+ item.h(r.height());
+ item.mix(m_opacity->value());
+ m_geometry->insert(item);
+
+ m_timeline->update();
+ slotPositionChanged(pos, false);
+ emit parameterChanged();
+}
+
+void GeometryWidget::slotDeleteKeyframe(int pos)
+{
+ Mlt::GeometryItem item;
+ if (pos == -1)
+ pos = m_timePos->getValue();
+ // check there is more than one keyframe, do not allow to delete last one
+ if (m_geometry->next_key(&item, pos + 1)) {
+ if (m_geometry->prev_key(&item, pos - 1) || item.frame() == pos)
+ return;
+ }
+ m_geometry->remove(pos);
+
+ m_timeline->update();
+ slotPositionChanged(pos, false);
+ emit parameterChanged();
+}
+
+void GeometryWidget::slotPreviousKeyframe()
+{
+ Mlt::GeometryItem item;
+ // Go to start if no keyframe is found
+ int currentPos = m_timePos->getValue();
+ int pos = 0;
+ if (!m_geometry->prev_key(&item, currentPos - 1) && item.frame() < currentPos)
+ pos = item.frame();
+
+ slotPositionChanged(pos);
+}
+
+void GeometryWidget::slotNextKeyframe()
+{
+ Mlt::GeometryItem item;
+ // Go to end if no keyframe is found
+ int pos = m_timeline->frameLength;
+ if (!m_geometry->next_key(&item, m_timeline->value() + 1))
+ pos = item.frame();
+
+ slotPositionChanged(pos);
+}
+
+void GeometryWidget::slotAddDeleteKeyframe()
+{
+ Mlt::GeometryItem item;
+ if (m_geometry->fetch(&item, m_timePos->getValue()) || item.key() == false)
+ slotAddKeyframe();
+ else
+ slotDeleteKeyframe();
+}
+
+
+void GeometryWidget::slotCheckMonitorPosition(int renderPos)
+{
+ if (m_showScene) {
+ /*
+ We do only get the position in timeline if this geometry belongs to a transition,
+ therefore we need two ways here.
+ */
+ if (m_isEffect) {
+ emit checkMonitorPosition(renderPos);
} else {
- m_monitor->slotEffectScene(false);
+ if (renderPos >= m_clipPos && renderPos <= m_clipPos + m_outPoint - m_inPoint) {
+ if (!m_scene->views().at(0)->isVisible())
+ m_monitor->slotEffectScene(true);
+ } else {
+ m_monitor->slotEffectScene(false);
+ }
}
}
}
+
void GeometryWidget::slotUpdateGeometry()
{
Mlt::GeometryItem item;
- m_geometry->next_key(&item, 0);
+ int pos = m_timePos->getValue();
+
+ // get keyframe and make sure it is the correct one
+ if (m_geometry->next_key(&item, pos) || item.frame() != pos)
+ return;
QRectF rectSize = m_rect->rect().normalized();
QPointF rectPos = m_rect->pos();
{
QRectF rectSize = m_rect->rect().normalized();
QPointF rectPos = m_rect->pos();
- int size;
- if (rectSize.width() / m_monitor->render->dar() < rectSize.height())
- size = (int)(rectSize.width() * 100 / m_monitor->render->renderWidth());
+ double size;
+ if (rectSize.width() / m_monitor->render->dar() > rectSize.height())
+ size = rectSize.width() * 100.0 / m_monitor->render->frameRenderWidth();
else
- size = (int)(rectSize.height() * 100 / m_monitor->render->renderHeight());
-
- m_ui.spinX->blockSignals(true);
- m_ui.spinY->blockSignals(true);
- m_ui.spinWidth->blockSignals(true);
- m_ui.spinHeight->blockSignals(true);
- m_ui.spinSize->blockSignals(true);
-
- m_ui.spinX->setValue(rectPos.x());
- m_ui.spinY->setValue(rectPos.y());
- m_ui.spinWidth->setValue(rectSize.width());
- m_ui.spinHeight->setValue(rectSize.height());
- m_ui.spinSize->setValue(size);
-
- m_ui.spinX->blockSignals(false);
- m_ui.spinY->blockSignals(false);
- m_ui.spinWidth->blockSignals(false);
- m_ui.spinHeight->blockSignals(false);
- m_ui.spinSize->blockSignals(false);
+ size = rectSize.height() * 100.0 / m_monitor->render->renderHeight();
+
+ m_spinX->blockSignals(true);
+ m_spinY->blockSignals(true);
+ m_spinWidth->blockSignals(true);
+ m_spinHeight->blockSignals(true);
+ m_spinSize->blockSignals(true);
+
+ m_spinX->setValue(rectPos.x());
+ m_spinY->setValue(rectPos.y());
+ m_spinWidth->setValue(rectSize.width());
+ m_spinHeight->setValue(rectSize.height());
+ m_spinSize->setValue(size);
+
+ m_spinX->blockSignals(false);
+ m_spinY->blockSignals(false);
+ m_spinWidth->blockSignals(false);
+ m_spinHeight->blockSignals(false);
+ m_spinSize->blockSignals(false);
}
void GeometryWidget::slotSetX(int value)
{
- m_rect->setPos(value, m_ui.spinY->value());
+ m_rect->setPos(value, m_spinY->value());
slotUpdateGeometry();
}
void GeometryWidget::slotSetY(int value)
{
- m_rect->setPos(m_ui.spinX->value(), value);
+ m_rect->setPos(m_spinX->value(), value);
slotUpdateGeometry();
}
void GeometryWidget::slotSetWidth(int value)
{
- m_rect->setRect(0, 0, value, m_ui.spinHeight->value());
+ m_rect->setRect(0, 0, value, m_spinHeight->value());
slotUpdateGeometry();
}
void GeometryWidget::slotSetHeight(int value)
{
- m_rect->setRect(0, 0, m_ui.spinWidth->value(), value);
+ m_rect->setRect(0, 0, m_spinWidth->value(), value);
slotUpdateGeometry();
}
-void GeometryWidget::slotResize(int value)
+void GeometryWidget::slotResize(double value)
{
- m_rect->setRect(0, 0, m_monitor->render->renderWidth() * value / 100, m_monitor->render->renderHeight() * value / 100);
+ m_rect->setRect(0, 0,
+ (int)((m_monitor->render->frameRenderWidth() * value / 100.0) + 0.5),
+ (int)((m_monitor->render->renderHeight() * value / 100.0) + 0.5));
slotUpdateGeometry();
}
+void GeometryWidget::slotSetOpacity(int value)
+{
+ int pos = m_timePos->getValue();
+ Mlt::GeometryItem item;
+ if (m_geometry->fetch(&item, pos) || item.key() == false)
+ return;
+ item.mix(value);
+ m_geometry->insert(item);
+ emit parameterChanged();
+}
+
+
void GeometryWidget::slotMoveLeft()
{
m_rect->setPos(0, m_rect->pos().y());
void GeometryWidget::slotCenterH()
{
- m_rect->setPos((m_monitor->render->renderWidth() - m_rect->rect().width()) / 2, m_rect->pos().y());
+ m_rect->setPos((m_monitor->render->frameRenderWidth() - m_rect->rect().width()) / 2, m_rect->pos().y());
slotUpdateGeometry();
}
void GeometryWidget::slotMoveRight()
{
- m_rect->setPos(m_monitor->render->renderWidth() - m_rect->rect().width(), m_rect->pos().y());
+ m_rect->setPos(m_monitor->render->frameRenderWidth() - m_rect->rect().width(), m_rect->pos().y());
slotUpdateGeometry();
}
slotUpdateGeometry();
}
+
+void GeometryWidget::slotSetSynchronize(bool sync)
+{
+ KdenliveSettings::setTransitionfollowcursor(sync);
+ if (sync)
+ emit seekToPos(m_clipPos + m_timePos->getValue());
+}
+
+void GeometryWidget::slotShowScene(bool show)
+{
+ m_showScene = show;
+ if (!m_showScene)
+ m_monitor->slotEffectScene(false);
+ else
+ slotCheckMonitorPosition(m_monitor->render->seekFramePosition());
+}
+
+void GeometryWidget::setFrameSize(QPoint size)
+{
+ m_frameSize = size;
+}
+
+void GeometryWidget::slotAdjustToFrameSize()
+{
+ if (m_frameSize == QPoint()) m_frameSize = QPoint(m_monitor->render->frameRenderWidth(), m_monitor->render->renderHeight());
+ m_spinWidth->setValue((int) (m_frameSize.x() / m_monitor->render->sar() + 0.5));
+ m_spinHeight->setValue(m_frameSize.y());
+}
+
+void GeometryWidget::slotFitToWidth()
+{
+ if (m_frameSize == QPoint()) m_frameSize = QPoint(m_monitor->render->frameRenderWidth(), m_monitor->render->renderHeight());
+ double factor = (double) m_monitor->render->frameRenderWidth() / m_frameSize.x() * m_monitor->render->sar();
+ m_spinHeight->setValue((int) (m_frameSize.y() * factor + 0.5));
+ m_spinWidth->setValue(m_monitor->render->frameRenderWidth());
+}
+
+void GeometryWidget::slotFitToHeight()
+{
+ if (m_frameSize == QPoint()) m_frameSize = QPoint(m_monitor->render->frameRenderWidth(), m_monitor->render->renderHeight());
+ double factor = (double) m_monitor->render->renderHeight() / m_frameSize.y();
+ m_spinHeight->setValue(m_monitor->render->renderHeight());
+ m_spinWidth->setValue((int) (m_frameSize.x() / m_monitor->render->sar() * factor + 0.5));
+}
+
#include "geometrywidget.moc"