connect(m_ui.buttonAddDelete, SIGNAL(clicked()), this, SLOT(slotAddDeleteKeyframe()));
connect(m_ui.buttonSync, SIGNAL(toggled(bool)), this, SLOT(slotSetSynchronize(bool)));
- m_spinX = new DragValue(i18n("X"), 0, -1, QString(), false, this);
+ m_spinX = new DragValue(i18n("X"), 0, 0, -1, QString(), false, this);
m_spinX->setRange(-10000, 10000);
m_ui.horizontalLayout->addWidget(m_spinX);
- m_spinY = new DragValue(i18n("Y"), 0, -1, QString(), false, this);
+ m_spinY = new DragValue(i18n("Y"), 0, 0, -1, QString(), false, this);
m_spinY->setRange(-10000, 10000);
m_ui.horizontalLayout->addWidget(m_spinY);
- m_spinWidth = new DragValue(i18n("W"), m_monitor->render->frameRenderWidth(), -1, QString(), false, this);
+ m_spinWidth = new DragValue(i18n("W"), m_monitor->render->frameRenderWidth(), 0, -1, QString(), false, this);
m_spinWidth->setRange(1, 10000);
m_ui.horizontalLayout->addWidget(m_spinWidth);
- m_spinHeight = new DragValue(i18n("H"), m_monitor->render->renderHeight(), -1, QString(), false, this);
+ m_spinHeight = new DragValue(i18n("H"), m_monitor->render->renderHeight(), 0, -1, QString(), false, this);
m_spinHeight->setRange(1, 10000);
m_ui.horizontalLayout->addWidget(m_spinHeight);
m_ui.horizontalLayout->addStretch(10);
- m_spinSize = new DragValue(i18n("Size"), 100, -1, i18n("%"), false, this);
+ m_spinSize = new DragValue(i18n("Size"), 100, 2, -1, i18n("%"), false, this);
m_spinSize->setRange(1, 10000);
m_ui.horizontalLayout2->addWidget(m_spinSize);
- m_opacity = new DragValue(i18n("Opacity"), 100, -1, i18n("%"), true, this);
+ m_opacity = new DragValue(i18n("Opacity"), 100, 0, -1, i18n("%"), true, this);
m_ui.horizontalLayout2->addWidget(m_opacity);
/*
connect(m_spinWidth, SIGNAL(valueChanged(int)), this, SLOT(slotSetWidth(int)));
connect(m_spinHeight, SIGNAL(valueChanged(int)), this, SLOT(slotSetHeight(int)));
- connect(m_spinSize, SIGNAL(valueChanged(int)), this, SLOT(slotResize(int)));
+ connect(m_spinSize, SIGNAL(valueChanged(double)), this, SLOT(slotResize(double)));
connect(m_opacity, SIGNAL(valueChanged(int)), this, SLOT(slotSetOpacity(int)));
{
QRectF rectSize = m_rect->rect().normalized();
QPointF rectPos = m_rect->pos();
- int size;
- if (rectSize.width() / m_monitor->render->dar() < rectSize.height())
- size = (int)((rectSize.width() * 100.0 / m_monitor->render->frameRenderWidth()) + 0.5);
+ double size;
+ if (rectSize.width() / m_monitor->render->dar() > rectSize.height())
+ size = rectSize.width() * 100.0 / m_monitor->render->frameRenderWidth();
else
- size = (int)((rectSize.height() * 100.0 / m_monitor->render->renderHeight()) + 0.5);
+ size = rectSize.height() * 100.0 / m_monitor->render->renderHeight();
m_spinX->blockSignals(true);
m_spinY->blockSignals(true);
}
-void GeometryWidget::slotResize(int value)
+void GeometryWidget::slotResize(double value)
{
m_rect->setRect(0, 0,
(int)((m_monitor->render->frameRenderWidth() * value / 100.0) + 0.5),
void GeometryWidget::slotFitToWidth()
{
if (m_frameSize == QPoint()) m_frameSize = QPoint(m_monitor->render->frameRenderWidth(), m_monitor->render->renderHeight());
- double factor = 100.0 * m_monitor->render->frameRenderWidth() / m_frameSize.x() + 0.5;
- m_spinSize->setValue(factor);
+ double factor = (double) m_monitor->render->frameRenderWidth() / m_frameSize.x();
+ m_spinHeight->setValue(m_frameSize.y() * factor);
+ m_spinWidth->setValue(m_monitor->render->frameRenderWidth());
}
void GeometryWidget::slotFitToHeight()
{
if (m_frameSize == QPoint()) m_frameSize = QPoint(m_monitor->render->frameRenderWidth(), m_monitor->render->renderHeight());
- double factor = 100.0 * m_monitor->render->renderHeight() / m_frameSize.y() + 0.5;
- m_spinSize->setValue(factor);
+ double factor = m_monitor->render->renderHeight() / m_frameSize.y();
+ m_spinHeight->setValue(m_monitor->render->renderHeight());
+ m_spinWidth->setValue(m_frameSize.x() * factor);
}
#include "geometrywidget.moc"