QGraphicsLineItem borderLeft(bottomLeft.x(), bottomLeft.y(), topLeft.x(), topLeft.y());
// The area interested by the mouse pointer
QPainterPath mouseArea;
- mouseArea.addRect(e->scenePos().toPoint().x() - 3 / m_zoom, e->scenePos().toPoint().y() - 3 / m_zoom, 6 / m_zoom, 6 / m_zoom);
+ mouseArea.addRect(e->scenePos().toPoint().x() - 4 / m_zoom, e->scenePos().toPoint().y() - 4 / m_zoom, 8 / m_zoom, 8 / m_zoom);
// Check for collisions between the mouse and the borders
if (borderLeft.collidesWithPath(mouseArea) && borderTop.collidesWithPath(mouseArea))
m_resizeMode = TopLeft;
QGraphicsLineItem borderLeft(bottomLeft.x(), bottomLeft.y(), topLeft.x(), topLeft.y());
// The area interested by the mouse pointer
QPainterPath mouseArea;
- mouseArea.addRect(e->scenePos().toPoint().x() - 3 / m_zoom, e->scenePos().toPoint().y() - 3 / m_zoom, 6 / m_zoom, 6 / m_zoom);
+ mouseArea.addRect(e->scenePos().toPoint().x() - 4 / m_zoom, e->scenePos().toPoint().y() - 4 / m_zoom, 8 / m_zoom, 8 / m_zoom);
// Check for collisions between the mouse and the borders
- if (borderLeft.collidesWithPath(mouseArea) && borderTop.collidesWithPath(mouseArea))
- setCursor(QCursor(Qt::SizeFDiagCursor));
- else if (borderLeft.collidesWithPath(mouseArea) && borderBottom.collidesWithPath(mouseArea))
- setCursor(QCursor(Qt::SizeBDiagCursor));
- else if (borderRight.collidesWithPath(mouseArea) && borderTop.collidesWithPath(mouseArea))
- setCursor(QCursor(Qt::SizeBDiagCursor));
- else if (borderRight.collidesWithPath(mouseArea) && borderBottom.collidesWithPath(mouseArea))
- setCursor(QCursor(Qt::SizeFDiagCursor));
- else if (borderLeft.collidesWithPath(mouseArea))
- setCursor(Qt::SizeHorCursor);
- else if (borderRight.collidesWithPath(mouseArea))
- setCursor(Qt::SizeHorCursor);
- else if (borderTop.collidesWithPath(mouseArea))
- setCursor(Qt::SizeVerCursor);
- else if (borderBottom.collidesWithPath(mouseArea))
- setCursor(Qt::SizeVerCursor);
+ if (borderLeft.collidesWithPath(mouseArea) && borderTop.collidesWithPath(mouseArea) || borderRight.collidesWithPath(mouseArea) && borderBottom.collidesWithPath(mouseArea))
+ setResizeCursor(borderLeft.line().angle() - 45);
+ else if (borderLeft.collidesWithPath(mouseArea) && borderBottom.collidesWithPath(mouseArea) || borderRight.collidesWithPath(mouseArea) && borderTop.collidesWithPath(mouseArea))
+ setResizeCursor(borderLeft.line().angle() + 45);
+ else if (borderLeft.collidesWithPath(mouseArea) || borderRight.collidesWithPath(mouseArea))
+ setResizeCursor(borderLeft.line().angle());
+ else if (borderTop.collidesWithPath(mouseArea) || borderBottom.collidesWithPath(mouseArea))
+ setResizeCursor(borderTop.line().angle());
else
setCursor(Qt::OpenHandCursor);
break;
v->setCursor(c);
}
}
+
+void GraphicsSceneRectMove::setResizeCursor(qreal angle)
+{
+ // % is not working...
+ while (angle < 0)
+ angle += 180;
+ while (angle >= 180)
+ angle -= 180;
+ if (angle > 157.5 || angle <= 22.5)
+ setCursor(Qt::SizeVerCursor);
+ else if (angle > 22.5 && angle <= 67.5)
+ setCursor(Qt::SizeFDiagCursor);
+ else if (angle > 67.5 && angle <= 112.5)
+ setCursor(Qt::SizeHorCursor);
+ else if (angle > 112.5 && angle <= 157.5)
+ setCursor(Qt::SizeBDiagCursor);
+}