enum es_out_query_private_e
{
+
+ /* activate application of mode */
+ ES_OUT_SET_ACTIVE = ES_OUT_PRIVATE_START, /* arg1= bool */
+
+ /* set/get mode */
+ ES_OUT_SET_MODE, /* arg1= int */
+
/* Get date to wait before demuxing more data */
- ES_OUT_GET_WAKE_UP = ES_OUT_PRIVATE_START, /* arg1=mtime_t* res=cannot fail */
+ ES_OUT_GET_WAKE_UP, /* arg1=mtime_t* res=cannot fail */
/* Wrapper for some ES command to work with id */
ES_OUT_SET_ES_BY_ID,
/* Get buffering state */
ES_OUT_GET_BUFFERING, /* arg1=bool* res=cannot fail */
- /* Check if es_out has still data to play */
- ES_OUT_GET_EMPTY, /* arg1=bool* res=cannot fail */
-
/* Set delay for a ES category */
ES_OUT_SET_DELAY, /* arg1=es_category_e, res=can fail */
/* Set next frame */
ES_OUT_SET_FRAME_NEXT, /* res=can fail */
+
+ /* Set position/time/length */
+ ES_OUT_SET_TIMES, /* arg1=double f_position arg2=mtime_t i_time arg3=mtime_t i_length res=cannot fail */
+
+ /* Set jitter */
+ ES_OUT_SET_JITTER, /* arg1=mtime_t i_pts_delay arg2=int i_cr_average res=cannot fail */
};
static inline mtime_t es_out_GetWakeup( es_out_t *p_out )
{
return es_out_Control( p_out, ES_OUT_SET_FRAME_NEXT );
}
+static inline void es_out_SetTimes( es_out_t *p_out, double f_position, mtime_t i_time, mtime_t i_length )
+{
+ int i_ret = es_out_Control( p_out, ES_OUT_SET_TIMES, f_position, i_time, i_length );
+ assert( !i_ret );
+}
+static inline void es_out_SetJitter( es_out_t *p_out, mtime_t i_pts_delay, int i_cr_average )
+{
+ int i_ret = es_out_Control( p_out, ES_OUT_SET_JITTER, i_pts_delay, i_cr_average );
+ assert( !i_ret );
+}
es_out_t *input_EsOutNew( input_thread_t *, int i_rate );