connect(m_jogShuttle, SIGNAL(jogForward()), this, SLOT(slotJogForward()));
connect(m_jogShuttle, SIGNAL(shuttlePos(int)), this, SLOT(slotShuttlePos(int)));
connect(m_jogShuttle, SIGNAL(button(int)), this, SLOT(slotButton(int)));
- //for (int i = 0; i < actionMap.size(); i++) fprintf(stderr, "button #%d -> action '%s'\n", i, actionMap[i].toAscii().constData()); //DBG
+ //for (int i = 0; i < actionMap.size(); ++i) fprintf(stderr, "button #%d -> action '%s'\n", i, actionMap[i].toAscii().constData()); //DBG
}
JogShuttleAction::~JogShuttleAction()
//fprintf(stderr, "Button #%d maps to action '%s'\n", button_id, m_actionMap[button_id].toAscii().constData()); //DBG
emit action(m_actionMap[button_id]);
}
+
+#include "jogaction.moc"