void JogShuttleAction::slotButton(int button_id)
{
- if (button_id >= m_actionMap.size() || m_actionMap[button_id] == "") {
+ if (button_id >= m_actionMap.size() || m_actionMap[button_id].isEmpty()) {
// TODO(fleury): Shoudl this go to the status bar to inform the user ?
fprintf(stderr, "Button %d has no action\n", button_id);
return;