if (m_actionMap.size() == 0)
m_actionMap.append("monitor_pause");
- connect(m_jogShuttle, SIGNAL( jogBack() ), this, SLOT( slotJogBack() ));
- connect(m_jogShuttle, SIGNAL( jogForward() ), this, SLOT( slotJogForward() ));
- connect(m_jogShuttle, SIGNAL( shuttlePos ( int ) ), this, SLOT( slotShuttlePos ( int ) ));
- connect(m_jogShuttle, SIGNAL( button ( int ) ), this, SLOT( slotButton ( int ) ));
+ connect(m_jogShuttle, SIGNAL(jogBack()), this, SLOT(slotJogBack()));
+ connect(m_jogShuttle, SIGNAL(jogForward()), this, SLOT(slotJogForward()));
+ connect(m_jogShuttle, SIGNAL(shuttlePos(int)), this, SLOT(slotShuttlePos(int)));
+ connect(m_jogShuttle, SIGNAL(button(int)), this, SLOT(slotButton(int)));
//for (int i = 0; i < actionMap.size(); i++) fprintf(stderr, "button #%d -> action '%s'\n", i, actionMap[i].toAscii().constData()); //DBG
}
JogShuttleAction::~JogShuttleAction()
{
- disconnect(m_jogShuttle, SIGNAL( jogBack() ), this, SLOT( slotJogBack() ));
- disconnect(m_jogShuttle, SIGNAL( jogForward() ), this, SLOT( slotJogForward() ));
- disconnect(m_jogShuttle, SIGNAL( shuttlePos ( int ) ), this, SLOT( slotShuttlePos ( int ) ));
- disconnect(m_jogShuttle, SIGNAL( button ( int ) ), this, SLOT( slotButton ( int ) ));
+ disconnect(m_jogShuttle, SIGNAL(jogBack()), this, SLOT(slotJogBack()));
+ disconnect(m_jogShuttle, SIGNAL(jogForward()), this, SLOT(slotJogForward()));
+ disconnect(m_jogShuttle, SIGNAL(shuttlePos(int)), this, SLOT(slotShuttlePos(int)));
+ disconnect(m_jogShuttle, SIGNAL(button(int)), this, SLOT(slotButton(int)));
}
void JogShuttleAction::slotJogBack()