| (ui->cbB->isChecked() ? 1 : 0) * LevelsGenerator::ComponentB;
QImage levels = m_levelsGenerator->calculateLevels(m_scopeRect.size(), m_activeRender->extractFrame(m_activeRender->seekFramePosition()),
- componentFlags, accelFactor);
+ componentFlags, false, accelFactor);
emit signalScopeRenderingFinished(0, 1);
return levels;