/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
# define cond_init(x) pthread_cond_init(x, NULL)
# define cond_signal(x) pthread_cond_signal(x)
# define cond_wait(x,y) pthread_cond_wait(x,y)
+# define cond_timedwait(x,y,z) pthread_cond_timedwait(x,y,z)
#else
# define cond_destroy(x) (x)
# define cond_init(x) InitializeConditionVariable(x)
# define cond_signal(x) WakeConditionVariable(x)
-# define cond_wait(x,y) SleepConditionVariableSRW(x, y, INFINITE,0)
+# define cond_wait(x,y) SleepConditionVariableSRW(x,y,INFINITE,0)
+# define cond_timedwait(x,y,z) SleepConditionVariableSRW(x,y,z,0)
// Fallback solution to build for Windows XP and older versions, note that
// cond_wait() is racy between lock_release() and WaitForSingleObject().
# define cond_init(x) { *x = CreateEvent(0, FALSE, FALSE, 0); }
# define cond_destroy(x) CloseHandle(*x)
# define cond_signal(x) SetEvent(*x)
-# define cond_wait(x,y) { lock_release(y); WaitForSingleObject(*x, INFINITE); lock_grab(y); }
+# define cond_wait(x,y) { ResetEvent(*x); lock_release(y); WaitForSingleObject(*x, INFINITE); lock_grab(y); }
+# define cond_timedwait(x,y,z) { ResetEvent(*x); lock_release(y); WaitForSingleObject(*x,z); lock_grab(y); }
+
#endif
#endif