#include "evaluate.h"
#include "position.h"
#include "thread.h"
+#include "search.h"
#include "ucioption.h"
#ifdef USE_CALLGRIND
using namespace std;
-extern bool execute_uci_command(const string& cmd);
+extern void uci_loop();
extern void benchmark(int argc, char* argv[]);
-extern void init_bitbases();
+extern void kpk_bitbase_init();
int main(int argc, char* argv[]) {
// Startup initializations
init_bitboards();
- init_uci_options();
- Position::init_zobrist();
- Position::init_piece_square_tables();
- init_eval(1);
- init_bitbases();
- init_search();
- init_threads();
+ Position::init();
+ kpk_bitbase_init();
+ Search::init();
+ Threads.init();
#ifdef USE_CALLGRIND
CALLGRIND_START_INSTRUMENTATION;
if (argc < 2)
{
// Print copyright notice
- cout << engine_name() << " by " << engine_author() << endl;
+ cout << engine_name() << " by " << engine_authors() << endl;
if (CpuHasPOPCNT)
cout << "Good! CPU has hardware POPCNT." << endl;
- // Wait for a command from the user, and passes this command to
- // execute_uci_command() and also intercepts EOF from stdin to
- // ensure that we exit gracefully if the GUI dies unexpectedly.
- string cmd;
- while (getline(cin, cmd) && execute_uci_command(cmd)) {}
+ // Enter the UCI loop waiting for input
+ uci_loop();
}
else if (string(argv[1]) == "bench" && argc < 8)
benchmark(argc, argv);
else
cout << "Usage: stockfish bench [hash size = 128] [threads = 1] "
<< "[limit = 12] [fen positions file = default] "
- << "[depth, time, perft or node limited = depth]" << endl;
+ << "[limited by depth, time, nodes or perft = depth]" << endl;
- exit_threads();
- quit_eval();
+ Threads.exit();
return 0;
}