/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include <string>
#include "bitboard.h"
-#include "evaluate.h"
+#include "misc.h"
#include "position.h"
-#include "thread.h"
#include "search.h"
-#include "ucioption.h"
+#include "thread.h"
using namespace std;
int main(int argc, char* argv[]) {
- init_bitboards();
+ bitboards_init();
Position::init();
kpk_bitbase_init();
Search::init();
Threads.init();
- if (argc < 2)
- {
- cout << engine_name() << " by " << engine_authors() << endl;
+ cout << engine_info() << endl;
- if (CpuHasPOPCNT)
- cout << "Good! CPU has hardware POPCNT." << endl;
+ if (argc == 1)
+ uci_loop();
- uci_loop(); // Enter the UCI loop and wait for user input
- }
else if (string(argv[1]) == "bench")
benchmark(argc, argv);
else
- cout << "Usage: stockfish bench [hash size = 128] [threads = 1] "
+ cerr << "\nUsage: stockfish bench [hash size = 128] [threads = 1] "
<< "[limit = 12] [fen positions file = default] "
<< "[limited by depth, time, nodes or perft = depth]" << endl;
Threads.exit();
- return 0;
}