#include <iostream>
#include "bitboard.h"
-#include "endgame.h"
#include "position.h"
#include "psqt.h"
#include "search.h"
PSQT::init();
Bitboards::init();
Position::init();
- Bitbases::init();
- Endgames::init();
Threads.set(size_t(Options["Threads"]));
Search::clear(); // After threads are up
Eval::NNUE::init();