// To profile with callgrind uncomment following line
//#define USE_CALLGRIND
-
-////
-//// Includes
-////
-
#include <cstdio>
#include <iostream>
#include <string>
#include "bitboard.h"
-#include "bitcount.h"
-#include "endgame.h"
#include "evaluate.h"
-#include "material.h"
-#include "misc.h"
#include "position.h"
-#include "search.h"
#include "thread.h"
+#include "search.h"
#include "ucioption.h"
#ifdef USE_CALLGRIND
extern bool execute_uci_command(const string& cmd);
extern void benchmark(int argc, char* argv[]);
-
-////
-//// Functions
-////
+extern void init_kpk_bitbase();
int main(int argc, char* argv[]) {
// Startup initializations
init_bitboards();
- init_uci_options();
- Position::init_zobrist();
- Position::init_piece_square_tables();
- init_eval(1);
- init_bitbases();
+ Position::init();
+ init_kpk_bitbase();
init_search();
- init_threads();
+ Threads.init();
#ifdef USE_CALLGRIND
CALLGRIND_START_INSTRUMENTATION;
if (argc < 2)
{
// Print copyright notice
- cout << engine_name() << " by " << engine_author() << endl;
+ cout << engine_name() << " by " << engine_authors() << endl;
if (CpuHasPOPCNT)
cout << "Good! CPU has hardware POPCNT." << endl;
else
cout << "Usage: stockfish bench [hash size = 128] [threads = 1] "
<< "[limit = 12] [fen positions file = default] "
- << "[depth, time, perft or node limited = depth]" << endl;
+ << "[limited by depth, time, nodes or perft = depth]" << endl;
- exit_threads();
- quit_eval();
+ Threads.exit();
return 0;
}