collection.addAction("delete_timeline_clip", deleteItem);
connect(deleteItem, SIGNAL(triggered(bool)), this, SLOT(slotDeleteItem()));
+ KAction* alignPlayhead = new KAction(i18n("Align Playhead to Mouse Position"), this);
+ alignPlayhead->setShortcut(Qt::Key_P);
+ collection.addAction("align_playhead", alignPlayhead);
+ connect(alignPlayhead, SIGNAL(triggered(bool)), this, SLOT(slotAlignPlayheadToMousePos()));
+
/*KAction* editTimelineClipSpeed = new KAction(i18n("Change Clip Speed"), this);
collection.addAction("change_clip_speed", editTimelineClipSpeed);
editTimelineClipSpeed->setData("change_speed");
void MainWindow::slotInsertTrack(int ix)
{
- m_projectMonitor->slotActivateMonitor();
+ m_monitorManager->activateMonitor(Kdenlive::projectMonitor);
if (m_activeTimeline) {
if (ix == -1) ix = m_activeTimeline->projectView()->selectedTrack();
m_activeTimeline->projectView()->slotInsertTrack(ix);
void MainWindow::slotDeleteTrack(int ix)
{
- m_projectMonitor->slotActivateMonitor();
+ m_monitorManager->activateMonitor(Kdenlive::projectMonitor);
if (m_activeTimeline) {
if (ix == -1) ix = m_activeTimeline->projectView()->selectedTrack();
m_activeTimeline->projectView()->slotDeleteTrack(ix);
void MainWindow::slotConfigTrack(int ix)
{
- m_projectMonitor->slotActivateMonitor();
+ m_monitorManager->activateMonitor(Kdenlive::projectMonitor);
if (m_activeTimeline)
m_activeTimeline->projectView()->slotConfigTracks(ix);
if (m_activeDocument)
void MainWindow::slotSelectTrack()
{
- m_projectMonitor->slotActivateMonitor();
+ m_monitorManager->activateMonitor(Kdenlive::projectMonitor);
if (m_activeTimeline) {
m_activeTimeline->projectView()->slotSelectClipsInTrack();
}
void MainWindow::slotSelectAllTracks()
{
- m_projectMonitor->slotActivateMonitor();
+ m_monitorManager->activateMonitor(Kdenlive::projectMonitor);
if (m_activeTimeline)
m_activeTimeline->projectView()->slotSelectAllClips();
}
}
}
+void MainWindow::slotAlignPlayheadToMousePos()
+{
+ m_monitorManager->activateMonitor(Kdenlive::projectMonitor);
+ m_activeTimeline->projectView()->slotAlignPlayheadToMousePos();
+}
#include "mainwindow.moc"