// Let's look if we have a specialized evaluation function for this particular
// material configuration. Firstly we look for a fixed configuration one, then
// for a generic one if the previous search failed.
- if ((e->evaluationFunction = pos.this_thread()->endgames.probe<Value>(key)) != nullptr)
+ if ((e->evaluationFunction = Endgames::probe<Value>(key)) != nullptr)
return e;
for (Color c = WHITE; c <= BLACK; ++c)
// OK, we didn't find any special evaluation function for the current material
// configuration. Is there a suitable specialized scaling function?
- const auto* sf = pos.this_thread()->endgames.probe<ScaleFactor>(key);
+ const auto* sf = Endgames::probe<ScaleFactor>(key);
if (sf)
{