// Let's look if we have a specialized evaluation function for this
// particular material configuration. First we look for a fixed
// configuration one, then a generic one if previous search failed.
- if ((e->evaluationFunction = endgames.probe<Value>(key)) != NULL)
+ if (endgames.probe(key, e->evaluationFunction))
return e;
if (is_KXK<WHITE>(pos))
// scaling functions and we need to decide which one to use.
EndgameBase<ScaleFactor>* sf;
- if ((sf = endgames.probe<ScaleFactor>(key)) != NULL)
+ if (endgames.probe(key, sf))
{
e->scalingFunction[sf->color()] = sf;
return e;