////
#include <cassert>
+#include <cstring>
#include <map>
#include "material.h"
Key KNNKMaterialKey, KKNNMaterialKey;
- struct ScalingInfo
- {
- Color col;
- ScalingFunction* fun;
- };
-
}
////
//// Classes
////
+
+/// See header for a class description. It is declared here to avoid
+/// to include <map> in the header file.
+
class EndgameFunctions {
public:
EndgameFunctions();
- EndgameEvaluationFunction* getEEF(Key key);
- ScalingInfo getESF(Key key);
+ EndgameEvaluationFunction* getEEF(Key key) const;
+ ScalingFunction* getESF(Key key, Color* c) const;
private:
void add(Key k, EndgameEvaluationFunction* f);
void add(Key k, Color c, ScalingFunction* f);
+ struct ScalingInfo
+ {
+ Color col;
+ ScalingFunction* fun;
+ };
+
std::map<Key, EndgameEvaluationFunction*> EEFmap;
std::map<Key, ScalingInfo> ESFmap;
};
//// Functions
////
-/// MaterialInfo::init() is called during program initialization. It
-/// precomputes material hash keys for a few basic endgames, in order
-/// to make it easy to recognize such endgames when they occur.
-
-void MaterialInfo::init() {
-
- typedef Key ZM[2][8][16];
- const ZM& z = Position::zobMaterial;
-
- KNNKMaterialKey = z[WHITE][KNIGHT][1] ^ z[WHITE][KNIGHT][2];
- KKNNMaterialKey = z[BLACK][KNIGHT][1] ^ z[BLACK][KNIGHT][2];
-}
-
/// Constructor for the MaterialInfoTable class
/// is stored there, so we don't have to recompute everything when the
/// same material configuration occurs again.
-MaterialInfo *MaterialInfoTable::get_material_info(const Position& pos) {
+MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
Key key = pos.get_material_key();
int index = key & (size - 1);
// have analysed this material configuration before, and we can simply
// return the information we found the last time instead of recomputing it.
if (mi->key == key)
- return mi;
+ return mi;
// Clear the MaterialInfo object, and set its key
mi->clear();
// KNN vs K is a draw.
if (key == KNNKMaterialKey || key == KKNNMaterialKey)
{
- mi->factor[WHITE] = mi->factor[BLACK] = 0;
- return mi;
+ mi->factor[WHITE] = mi->factor[BLACK] = 0;
+ return mi;
}
// Let's look if we have a specialized evaluation function for this
// if we decide to add more special cases. We face problems when there
// are several conflicting applicable scaling functions and we need to
// decide which one to use.
- ScalingInfo si = funcs->getESF(key);
- if (si.fun != NULL)
+ Color c;
+ ScalingFunction* sf;
+
+ if ((sf = funcs->getESF(key, &c)) != NULL)
{
- mi->scalingFunction[si.col] = si.fun;
+ mi->scalingFunction[c] = sf;
return mi;
}
// Evaluate the material balance
- Color c;
int sign;
Value egValue = Value(0);
Value mgValue = Value(0);
egValue -= sign * v;
}
}
-
mi->mgValue = int16_t(mgValue);
mi->egValue = int16_t(egValue);
return mi;
}
-/// EndgameFunctions members definition. This helper class is used to
-/// store the maps of end game and scaling functions that MaterialInfoTable
-/// will query for each key. The maps are constant, and are populated only
-/// at construction. Being per thread avoids to use locks to access them.
+/// EndgameFunctions member definitions. This class is used to store the maps
+/// of end game and scaling functions that MaterialInfoTable will query for
+/// each key. The maps are constant and are populated only at construction,
+/// but are per-thread instead of globals to avoid expensive locks.
EndgameFunctions::EndgameFunctions() {
ESFmap.insert(std::pair<Key, ScalingInfo>(k, s));
}
-EndgameEvaluationFunction* EndgameFunctions::getEEF(Key key) {
-
- EndgameEvaluationFunction* f = NULL;
- std::map<Key, EndgameEvaluationFunction*>::iterator it(EEFmap.find(key));
- if (it != EEFmap.end())
- f = it->second;
+EndgameEvaluationFunction* EndgameFunctions::getEEF(Key key) const {
- return f;
+ std::map<Key, EndgameEvaluationFunction*>::const_iterator it(EEFmap.find(key));
+ return (it != EEFmap.end() ? it->second : NULL);
}
-ScalingInfo EndgameFunctions::getESF(Key key) {
+ScalingFunction* EndgameFunctions::getESF(Key key, Color* c) const {
- ScalingInfo si = {WHITE, NULL};
- std::map<Key, ScalingInfo>::iterator it(ESFmap.find(key));
- if (it != ESFmap.end())
- si = it->second;
+ std::map<Key, ScalingInfo>::const_iterator it(ESFmap.find(key));
+ if (it == ESFmap.end())
+ return NULL;
- return si;
+ *c = it->second.col;
+ return it->second.fun;
}