////
#include <cassert>
+#include <cstring>
#include <sstream>
#include <map>
typedef EndgameEvaluationFunctionBase EF;
typedef EndgameScalingFunctionBase SF;
+ typedef map<Key, EF*> EFMap;
+ typedef map<Key, SF*> SFMap;
// Endgame evaluation and scaling functions accessed direcly and not through
// the function maps because correspond to more then one material hash key.
// Helper templates used to detect a given material distribution
template<Color Us> bool is_KXK(const Position& pos) {
const Color Them = (Us == WHITE ? BLACK : WHITE);
- return pos.non_pawn_material(Them) == Value(0)
+ return pos.non_pawn_material(Them) == VALUE_ZERO
&& pos.piece_count(Them, PAWN) == 0
&& pos.non_pawn_material(Us) >= RookValueMidgame;
}
static Key buildKey(const string& keyCode);
static const string swapColors(const string& keyCode);
- // Here we store two maps, for evaluate and scaling functions
- pair<map<Key, EF*>, map<Key, SF*> > maps;
+ // Here we store two maps, for evaluate and scaling functions...
+ pair<EFMap, SFMap> maps;
- // Maps accessing functions returning const and non-const references
- template<typename T> const map<Key, T*>& get() const { return maps.first; }
- template<typename T> map<Key, T*>& get() { return maps.first; }
+ // ...and here is the accessing template function
+ template<typename T> const map<Key, T*>& get() const;
};
// Explicit specializations of a member function shall be declared in
// the namespace of which the class template is a member.
-template<> const map<Key, SF*>&
-EndgameFunctions::get<SF>() const { return maps.second; }
-
-template<> map<Key, SF*>&
-EndgameFunctions::get<SF>() { return maps.second; }
+template<> const EFMap& EndgameFunctions::get<EF>() const { return maps.first; }
+template<> const SFMap& EndgameFunctions::get<SF>() const { return maps.second; }
////
/// MaterialInfoTable c'tor and d'tor, called once by each thread
-MaterialInfoTable::MaterialInfoTable(unsigned int numOfEntries) {
+MaterialInfoTable::MaterialInfoTable() {
- size = numOfEntries;
- entries = new MaterialInfo[size];
+ entries = new MaterialInfo[MaterialTableSize];
funcs = new EndgameFunctions();
if (!entries || !funcs)
{
- cerr << "Failed to allocate " << numOfEntries * sizeof(MaterialInfo)
+ cerr << "Failed to allocate " << MaterialTableSize * sizeof(MaterialInfo)
<< " bytes for material hash table." << endl;
Application::exit_with_failure();
}
+ memset(entries, 0, MaterialTableSize * sizeof(MaterialInfo));
}
MaterialInfoTable::~MaterialInfoTable() {
if (npm >= MidgameLimit)
return PHASE_MIDGAME;
- else if (npm <= EndgameLimit)
+
+ if (npm <= EndgameLimit)
return PHASE_ENDGAME;
return Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit));
MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
Key key = pos.get_material_key();
- int index = key & (size - 1);
+ unsigned index = unsigned(key & (MaterialTableSize - 1));
MaterialInfo* mi = entries + index;
// If mi->key matches the position's material hash key, it means that we
return mi;
// Clear the MaterialInfo object, and set its key
- mi->clear();
+ memset(mi, 0, sizeof(MaterialInfo));
+ mi->factor[WHITE] = mi->factor[BLACK] = uint8_t(SCALE_FACTOR_NORMAL);
mi->key = key;
// Store game phase
if ((mi->evaluationFunction = funcs->get<EF>(key)) != NULL)
return mi;
- else if (is_KXK<WHITE>(pos) || is_KXK<BLACK>(pos))
+ if (is_KXK<WHITE>(pos) || is_KXK<BLACK>(pos))
{
mi->evaluationFunction = is_KXK<WHITE>(pos) ? &EvaluateKXK[WHITE] : &EvaluateKXK[BLACK];
return mi;
}
- else if ( pos.pieces(PAWN) == EmptyBoardBB
- && pos.pieces(ROOK) == EmptyBoardBB
- && pos.pieces(QUEEN) == EmptyBoardBB)
+
+ if ( pos.pieces(PAWN) == EmptyBoardBB
+ && pos.pieces(ROOK) == EmptyBoardBB
+ && pos.pieces(QUEEN) == EmptyBoardBB)
{
// Minor piece endgame with at least one minor piece per side and
// no pawns. Note that the case KmmK is already handled by KXK.
else if (is_KQKRPs<BLACK>(pos))
mi->scalingFunction[BLACK] = &ScaleKQKRPs[BLACK];
- if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) == Value(0))
+ if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) == VALUE_ZERO)
{
if (pos.piece_count(BLACK, PAWN) == 0)
{
// Second-degree polynomial material imbalance by Tord Romstad
//
- // We use NO_PIECE_TYPE as a place holder for the bishop pair "extended piece",
+ // We use PIECE_TYPE_NONE as a place holder for the bishop pair "extended piece",
// this allow us to be more flexible in defining bishop pair bonuses.
- for (pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; pt1++)
+ for (pt1 = PIECE_TYPE_NONE; pt1 <= QUEEN; pt1++)
{
pc = pieceCount[c][pt1];
if (!pc)
vv = LinearCoefficients[pt1];
- for (pt2 = NO_PIECE_TYPE; pt2 <= pt1; pt2++)
+ for (pt2 = PIECE_TYPE_NONE; pt2 <= pt1; pt2++)
vv += pieceCount[c][pt2] * QuadraticCoefficientsSameColor[pt1][pt2]
+ pieceCount[them][pt2] * QuadraticCoefficientsOppositeColor[pt1][pt2];
EndgameFunctions::~EndgameFunctions() {
- for (map<Key, EF*>::iterator it = maps.first.begin(); it != maps.first.end(); ++it)
- delete (*it).second;
+ for (EFMap::const_iterator it = maps.first.begin(); it != maps.first.end(); ++it)
+ delete it->second;
- for (map<Key, SF*>::iterator it = maps.second.begin(); it != maps.second.end(); ++it)
- delete (*it).second;
+ for (SFMap::const_iterator it = maps.second.begin(); it != maps.second.end(); ++it)
+ delete it->second;
}
Key EndgameFunctions::buildKey(const string& keyCode) {
if (keyCode[i] == 'K')
upcase = !upcase;
- s << char(upcase? toupper(keyCode[i]) : tolower(keyCode[i]));
+ s << char(upcase ? toupper(keyCode[i]) : tolower(keyCode[i]));
}
- s << 8 - keyCode.length() << "/8/8/8/8/8/8/8 w -";
- return Position(s.str()).get_material_key();
+ s << 8 - keyCode.length() << "/8/8/8/8/8/8/8 w - -";
+ return Position(s.str(), 0).get_material_key();
}
const string EndgameFunctions::swapColors(const string& keyCode) {
void EndgameFunctions::add(const string& keyCode) {
typedef typename T::Base F;
+ typedef map<Key, F*> M;
- get<F>().insert(pair<Key, F*>(buildKey(keyCode), new T(WHITE)));
- get<F>().insert(pair<Key, F*>(buildKey(swapColors(keyCode)), new T(BLACK)));
+ const_cast<M&>(get<F>()).insert(pair<Key, F*>(buildKey(keyCode), new T(WHITE)));
+ const_cast<M&>(get<F>()).insert(pair<Key, F*>(buildKey(swapColors(keyCode)), new T(BLACK)));
}
template<class T>
T* EndgameFunctions::get(Key key) const {
- typename map<Key, T*>::const_iterator it(get<T>().find(key));
- return (it != get<T>().end() ? it->second : NULL);
+ typename map<Key, T*>::const_iterator it = get<T>().find(key);
+ return it != get<T>().end() ? it->second : NULL;
}