MaterialInfoTable::~MaterialInfoTable() { delete funcs; }
-/// MaterialInfoTable::get_material_info() takes a position object as input,
+/// MaterialInfoTable::material_info() takes a position object as input,
/// computes or looks up a MaterialInfo object, and returns a pointer to it.
/// If the material configuration is not already present in the table, it
/// is stored there, so we don't have to recompute everything when the
/// same material configuration occurs again.
-MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) const {
+MaterialInfo* MaterialInfoTable::material_info(const Position& pos) const {
- Key key = pos.get_material_key();
+ Key key = pos.material_key();
MaterialInfo* mi = probe(key);
// If mi->key matches the position's material hash key, it means that we
if ( pos.piece_count(WHITE, BISHOP) + pos.piece_count(WHITE, KNIGHT) <= 2
&& pos.piece_count(BLACK, BISHOP) + pos.piece_count(BLACK, KNIGHT) <= 2)
{
- mi->evaluationFunction = &EvaluateKmmKm[WHITE];
+ mi->evaluationFunction = &EvaluateKmmKm[pos.side_to_move()];
return mi;
}
}
+ RedundantQueenPenalty * pieceCount[Us][QUEEN];
// Second-degree polynomial material imbalance by Tord Romstad
- for (pt1 = PIECE_TYPE_NONE; pt1 <= QUEEN; pt1++)
+ for (pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; pt1++)
{
pc = pieceCount[Us][pt1];
if (!pc)
v = LinearCoefficients[pt1];
- for (pt2 = PIECE_TYPE_NONE; pt2 <= pt1; pt2++)
+ for (pt2 = NO_PIECE_TYPE; pt2 <= pt1; pt2++)
v += QuadraticCoefficientsSameColor[pt1][pt2] * pieceCount[Us][pt2]
+ QuadraticCoefficientsOppositeColor[pt1][pt2] * pieceCount[Them][pt2];