// Clear the MaterialInfo object, and set its key
memset(mi, 0, sizeof(MaterialInfo));
- mi->factor[WHITE] = mi->factor[BLACK] = uint8_t(SCALE_FACTOR_NORMAL);
+ mi->factor[WHITE] = mi->factor[BLACK] = (uint8_t)SCALE_FACTOR_NORMAL;
mi->key = key;
// Store game phase
}
matValue += sign * v;
}
- mi->value = int16_t(matValue / 16);
+ mi->value = (int16_t)(matValue / 16);
return mi;
}