// Let's look if we have a specialized evaluation function for this particular
// material configuration. Firstly we look for a fixed configuration one, then
// for a generic one if the previous search failed.
- if (pos.this_thread()->endgames.probe(key, e->evaluationFunction))
+ if ((e->evaluationFunction = pos.this_thread()->endgames.probe<Value>(key)) != nullptr)
return e;
for (Color c = WHITE; c <= BLACK; ++c)
// configuration. Is there a suitable specialized scaling function?
EndgameBase<ScaleFactor>* sf;
- if (pos.this_thread()->endgames.probe(key, sf))
+ if ((sf = pos.this_thread()->endgames.probe<ScaleFactor>(key)) != nullptr)
{
e->scalingFunction[sf->strong_side()] = sf; // Only strong color assigned
return e;