// the position. For instance, in KBP vs K endgames, the scaling function looks
// for rook pawns and wrong-colored bishops.
ScaleFactor scale_factor(const Position& pos, Color c) const {
-
- return !scalingFunction[c] || (*scalingFunction[c])(pos) == SCALE_FACTOR_NONE
- ? ScaleFactor(factor[c]) : (*scalingFunction[c])(pos);
+ return !scalingFunction[c]
+ || (*scalingFunction[c])(pos) == SCALE_FACTOR_NONE ? ScaleFactor(factor[c])
+ : (*scalingFunction[c])(pos);
}
Key key;