public:
MaterialInfo() : key(0) { clear(); }
- Value material_value() const;
+ Score material_value() const;
ScaleFactor scale_factor(const Position& pos, Color c) const;
int space_weight() const;
bool specialized_eval_exists() const;
/// MaterialInfo::material_value simply returns the material balance
/// evaluation that is independent from game phase.
-inline Value MaterialInfo::material_value() const {
+inline Score MaterialInfo::material_value() const {
- return Value(value);
+ return Score(value, value);
}