Score imbalance() const { return make_score(value, value); }
Phase game_phase() const { return gamePhase; }
- bool specialized_eval_exists() const { return evaluationFunction != NULL; }
+ bool specialized_eval_exists() const { return evaluationFunction != nullptr; }
Value evaluate(const Position& pos) const { return (*evaluationFunction)(pos); }
// scale_factor takes a position and a color as input and returns a scale factor