/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
- Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
- Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
+ Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
bool specialized_eval_exists() const { return evaluationFunction != nullptr; }
Value evaluate(const Position& pos) const { return (*evaluationFunction)(pos); }
- // scale_factor takes a position and a color as input and returns a scale factor
+ // scale_factor() takes a position and a color as input and returns a scale factor
// for the given color. We have to provide the position in addition to the color
// because the scale factor may also be a function which should be applied to
// the position. For instance, in KBP vs K endgames, the scaling function looks
Key key;
const EndgameBase<Value>* evaluationFunction;
const EndgameBase<ScaleFactor>* scalingFunction[COLOR_NB]; // Could be one for each
- // side (e.g. KPKP, KBPsKs)
+ // side (e.g. KPKP, KBPsK)
int16_t value;
uint8_t factor[COLOR_NB];
Phase gamePhase;