private:
Key key;
int16_t value;
- uint8_t factor[2];
+ uint8_t factor[COLOR_NB];
EndgameBase<Value>* evaluationFunction;
- EndgameBase<ScaleFactor>* scalingFunction[2];
+ EndgameBase<ScaleFactor>* scalingFunction[COLOR_NB];
int spaceWeight;
Phase gamePhase;
};
MaterialEntry* probe(const Position& pos);
static Phase game_phase(const Position& pos);
- template<Color Us> static int imbalance(const int pieceCount[][8]);
+ template<Color Us> static int imbalance(const int pieceCount[][PIECE_TYPE_NB]);
HashTable<MaterialEntry, MaterialTableSize> entries;
Endgames endgames;