Key key;
const EndgameBase<Value>* evaluationFunction;
const EndgameBase<ScaleFactor>* scalingFunction[COLOR_NB]; // Could be one for each
- // side (e.g. KPKP, KBPsKs)
+ // side (e.g. KPKP, KBPsK)
int16_t value;
uint8_t factor[COLOR_NB];
Phase gamePhase;