along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#if !defined(MATERIAL_H_INCLUDED)
+#ifndef MATERIAL_H_INCLUDED
#define MATERIAL_H_INCLUDED
#include "endgame.h"
struct Entry {
Score material_value() const { return make_score(value, value); }
- int space_weight() const { return spaceWeight; }
+ Score space_weight() const { return spaceWeight; }
Phase game_phase() const { return gamePhase; }
bool specialized_eval_exists() const { return evaluationFunction != NULL; }
Value evaluate(const Position& p) const { return (*evaluationFunction)(p); }
uint8_t factor[COLOR_NB];
EndgameBase<Value>* evaluationFunction;
EndgameBase<ScaleFactor>* scalingFunction[COLOR_NB];
- int spaceWeight;
+ Score spaceWeight;
Phase gamePhase;
};
}
-#endif // !defined(MATERIAL_H_INCLUDED)
+#endif // #ifndef MATERIAL_H_INCLUDED