}
Key key;
- int16_t value;
- uint8_t factor[COLOR_NB];
EndgameBase<Value>* evaluationFunction;
EndgameBase<ScaleFactor>* scalingFunction[COLOR_NB]; // Could be one for each
// side (e.g. KPKP, KBPsKs)
+ int16_t value;
+ uint8_t factor[COLOR_NB];
Phase gamePhase;
};