#include "endgame.h"
#include "position.h"
+#include "tt.h"
////
Phase gamePhase;
};
-/// The MaterialInfoTable class represents a pawn hash table. It is basically
-/// just an array of MaterialInfo objects and a few methods for accessing these
-/// objects. The most important method is get_material_info, which looks up a
-/// position in the table and returns a pointer to a MaterialInfo object.
+/// The MaterialInfoTable class represents a pawn hash table. The most important
+/// method is get_material_info, which returns a pointer to a MaterialInfo object.
class EndgameFunctions;
-class MaterialInfoTable {
-
- MaterialInfoTable(const MaterialInfoTable&);
- MaterialInfoTable& operator=(const MaterialInfoTable&);
-
+class MaterialInfoTable : public SimpleHash<MaterialInfo, MaterialTableSize> {
public:
MaterialInfoTable();
~MaterialInfoTable();
MaterialInfo* get_material_info(const Position& pos);
-
static Phase game_phase(const Position& pos);
-
private:
- MaterialInfo* entries;
EndgameFunctions* funcs;
};