* modules.c : Builtin and plugin modules management functions
*****************************************************************************
* Copyright (C) 2001 VideoLAN
- * $Id: modules.c,v 1.85 2002/08/14 08:17:24 sam Exp $
+ * $Id: modules.c,v 1.89 2002/08/20 18:25:42 sam Exp $
*
* Authors: Samuel Hocevar <sam@zoy.org>
* Ethan C. Baldridge <BaldridgeE@cadmus.com>
#endif
static int AllocateBuiltinModule( vlc_object_t *, int ( * ) ( module_t * ) );
static int DeleteModule ( module_t * );
-static int LockModule ( module_t * );
-static int UnlockModule ( module_t * );
#ifdef HAVE_DYNAMIC_PLUGINS
-static int HideModule ( module_t * );
static void DupModule ( module_t * );
static void UndupModule ( module_t * );
static int CallEntry ( module_t * );
p_bank = vlc_object_create( p_this, sizeof(module_bank_t) );
p_bank->psz_object_name = "module bank";
- p_bank->first = NULL;
- p_bank->i_count = 0;
- vlc_mutex_init( p_this, &p_bank->lock );
-
/*
* Store the symbols to be exported
*/
vlc_object_detach( p_this->p_vlc->p_module_bank );
- while( p_this->p_vlc->p_module_bank->first != NULL )
+ while( p_this->p_vlc->p_module_bank->i_children )
{
- if( DeleteModule( p_this->p_vlc->p_module_bank->first ) )
+ p_next = (module_t *)p_this->p_vlc->p_module_bank->pp_children[0];
+
+ if( DeleteModule( p_next ) )
{
/* Module deletion failed */
msg_Err( p_this, "module \"%s\" can't be removed, trying harder",
- p_this->p_vlc->p_module_bank->first->psz_object_name );
+ p_next->psz_object_name );
/* We just free the module by hand. Niahahahahaha. */
- p_next = p_this->p_vlc->p_module_bank->first->next;
- free( p_this->p_vlc->p_module_bank->first );
- p_this->p_vlc->p_module_bank->first = p_next;
+ vlc_object_detach( p_next );
+ vlc_object_destroy( p_next );
}
}
- /* Destroy the lock */
- vlc_mutex_destroy( &p_this->p_vlc->p_module_bank->lock );
-
vlc_object_destroy( p_this->p_vlc->p_module_bank );
return;
#endif
}
-/*****************************************************************************
- * module_ManageBank: manage the module bank.
- *****************************************************************************
- * This function parses the module bank and hides modules that have been
- * unused for a while.
- *****************************************************************************/
-void __module_ManageBank( vlc_object_t *p_this )
-{
-#ifdef HAVE_DYNAMIC_PLUGINS
- module_t * p_module;
-
- /* We take the global lock */
- vlc_mutex_lock( &p_this->p_vlc->p_module_bank->lock );
-
- /* Parse the module list to see if any modules need to be unloaded */
- for( p_module = p_this->p_vlc->p_module_bank->first ;
- p_module != NULL ;
- p_module = p_module->next )
- {
- /* If the module is unused and if it is a plugin module... */
- if( p_module->i_usage == 0 && !p_module->b_builtin )
- {
- if( p_module->i_unused_delay < MODULE_HIDE_DELAY )
- {
- p_module->i_unused_delay++;
- }
- else
- {
- msg_Dbg( p_this, "hiding unused plugin module \"%s\"",
- p_module->psz_object_name );
- HideModule( p_module );
-
- /* Break here, so that we only hide one module at a time */
- break;
- }
- }
- }
-
- /* We release the global lock */
- vlc_mutex_unlock( &p_this->p_vlc->p_module_bank->lock );
-#endif /* HAVE_DYNAMIC_PLUGINS */
-
- return;
-}
-
/*****************************************************************************
* module_Need: return the best module function, given a capability list.
*****************************************************************************
};
module_list_t *p_list, *p_first, *p_tmp;
+ vlc_list_t *p_all;
int i_index = 0;
vlc_bool_t b_intf = VLC_FALSE;
module_t *p_module;
+ module_t **pp_parser;
int i_shortcuts = 0;
char *psz_shortcuts = NULL, *psz_var = NULL;
}
}
- /* We take the global lock */
- vlc_mutex_lock( &p_this->p_vlc->p_module_bank->lock );
-
/* Sort the modules and test them */
- p_list = malloc( p_this->p_vlc->p_module_bank->i_count
- * sizeof( module_list_t ) );
+ p_all = vlc_list_find( p_this, VLC_OBJECT_MODULE, FIND_ANYWHERE );
+ p_list = malloc( p_all->i_count * sizeof( module_list_t ) );
p_first = NULL;
/* Parse the module list for capabilities and probe each of them */
- for( p_module = p_this->p_vlc->p_module_bank->first ;
- p_module != NULL ;
- p_module = p_module->next )
+ for( pp_parser = (module_t**)p_all->pp_objects ; *pp_parser ; pp_parser++ )
{
module_t * p_submodule = NULL;
int i_shortcut_bonus = 0, i_submodule;
+ p_module = *pp_parser;
+
/* Test that this module can do what we need */
if( strcmp( p_module->psz_capability, psz_capability ) )
{
{
p_submodule =
(module_t*)p_module->pp_children[ i_submodule ];
- p_submodule->next = p_module->next;
break;
}
}
msg_Dbg( p_this, "probing %i candidate%s",
i_index, i_index == 1 ? "" : "s" );
- /* Lock all selected modules */
+ /* Lock all candidate modules */
p_tmp = p_first;
while( p_tmp != NULL )
{
- LockModule( p_tmp->p_module );
+ vlc_object_yield( p_tmp->p_module );
p_tmp = p_tmp->p_next;
}
- /* We can release the global lock, module refcounts were incremented */
- vlc_mutex_unlock( &p_this->p_vlc->p_module_bank->lock );
+ /* We can release the list, interesting modules were yielded */
+ vlc_list_release( p_all );
/* Parse the linked list and use the first successful module */
p_tmp = p_first;
break;
}
- UnlockModule( p_tmp->p_module );
+ vlc_object_release( p_tmp->p_module );
p_tmp = p_tmp->p_next;
}
/* Unlock the remaining modules */
while( p_tmp != NULL )
{
- UnlockModule( p_tmp->p_module );
+ vlc_object_release( p_tmp->p_module );
p_tmp = p_tmp->p_next;
}
p_module->pf_deactivate( p_this );
}
- /* We take the global lock */
- vlc_mutex_lock( &p_module->p_vlc->p_module_bank->lock );
-
- /* Just unlock the module - we can't do anything if it fails,
- * so there is no need to check the return value. */
- UnlockModule( p_module );
-
msg_Info( p_module, "unlocking module \"%s\"", p_module->psz_object_name );
- /* We release the global lock */
- vlc_mutex_unlock( &p_module->p_vlc->p_module_bank->lock );
+ vlc_object_release( p_module );
return;
}
* AllocatePluginFile: load a module into memory and initialize it.
*****************************************************************************
* This function loads a dynamically loadable module and allocates a structure
- * for its information data. The module can then be handled by module_Need,
- * module_Unneed and HideModule. It can be removed by DeleteModule.
+ * for its information data. The module can then be handled by module_Need
+ * and module_Unneed. It can be removed by DeleteModule.
*****************************************************************************/
static int AllocatePluginFile( vlc_object_t * p_this, char * psz_file )
{
p_module->psz_longname = strdup( p_module->psz_longname );
/* Everything worked fine ! The module is ready to be added to the list. */
- p_module->i_usage = 0;
- p_module->i_unused_delay = 0;
-
p_module->b_builtin = VLC_FALSE;
- /* Link module into the linked list */
- if( p_this->p_vlc->p_module_bank->first != NULL )
- {
- p_this->p_vlc->p_module_bank->first->prev = p_module;
- }
- p_module->next = p_this->p_vlc->p_module_bank->first;
- p_module->prev = NULL;
- p_this->p_vlc->p_module_bank->first = p_module;
- p_this->p_vlc->p_module_bank->i_count++;
-
/* msg_Dbg( p_this, "plugin \"%s\", %s",
p_module->psz_object_name, p_module->psz_longname ); */
* AllocateBuiltinModule: initialize a builtin module.
*****************************************************************************
* This function registers a builtin module and allocates a structure
- * for its information data. The module can then be handled by module_Need,
- * module_Unneed and HideModule. It can be removed by DeleteModule.
+ * for its information data. The module can then be handled by module_Need
+ * and module_Unneed. It can be removed by DeleteModule.
*****************************************************************************/
static int AllocateBuiltinModule( vlc_object_t * p_this,
int ( *pf_entry ) ( module_t * ) )
}
/* Everything worked fine ! The module is ready to be added to the list. */
- p_module->i_usage = 0;
- p_module->i_unused_delay = 0;
-
p_module->b_builtin = VLC_TRUE;
- /* Link module into the linked list */
- if( p_this->p_vlc->p_module_bank->first != NULL )
- {
- p_this->p_vlc->p_module_bank->first->prev = p_module;
- }
- p_module->next = p_this->p_vlc->p_module_bank->first;
- p_module->prev = NULL;
- p_this->p_vlc->p_module_bank->first = p_module;
- p_this->p_vlc->p_module_bank->i_count++;
-
/* msg_Dbg( p_this, "builtin \"%s\", %s",
p_module->psz_object_name, p_module->psz_longname ); */
/*****************************************************************************
* DeleteModule: delete a module and its structure.
*****************************************************************************
- * This function can only be called if i_usage <= 0.
+ * This function can only be called if the module isn't being used.
*****************************************************************************/
static int DeleteModule( module_t * p_module )
{
- /* If the module is not in use but is still in memory, we first have
- * to hide it and remove it from memory before we can free the
- * data structure. */
- if( p_module->b_builtin )
- {
- if( p_module->i_usage != 0 )
- {
- msg_Err( p_module, "trying to free builtin module \"%s\" with "
- "usage %i", p_module->psz_object_name, p_module->i_usage );
- return -1;
- }
- }
-#ifdef HAVE_DYNAMIC_PLUGINS
- else
- {
- if( p_module->i_usage >= 1 )
- {
- msg_Err( p_module, "trying to free module \"%s\" which is "
- "still in use", p_module->psz_object_name );
- return -1;
- }
-
- /* Two possibilities here: i_usage == -1 and the module is already
- * unloaded, we can continue, or i_usage == 0, and we have to hide
- * the module before going on. */
- if( p_module->i_usage == 0 )
- {
- if( HideModule( p_module ) != 0 )
- {
- return -1;
- }
- }
- }
-#endif
-
vlc_object_detach( p_module );
- /* Unlink the module from the linked list. */
- if( p_module->prev != NULL )
- {
- p_module->prev->next = p_module->next;
- }
- else
- {
- p_module->p_vlc->p_module_bank->first = p_module->next;
- }
-
- if( p_module->next != NULL )
- {
- p_module->next->prev = p_module->prev;
- }
-
- p_module->p_vlc->p_module_bank->i_count--;
-
/* We free the structures that we strdup()ed in Allocate*Module(). */
#ifdef HAVE_DYNAMIC_PLUGINS
if( !p_module->b_builtin )
{
+ module_unload( p_module->handle );
UndupModule( p_module );
free( p_module->psz_filename );
free( p_module->psz_longname );
return 0;
}
-/*****************************************************************************
- * LockModule: increase the usage count of a module and load it if needed.
- *****************************************************************************
- * This function has to be called before a thread starts using a module. If
- * the module is already loaded, we just increase its usage count. If it isn't
- * loaded, we have to dynamically open it and initialize it.
- * If you successfully call LockModule() at any moment, be careful to call
- * UnlockModule() when you don't need it anymore.
- *****************************************************************************/
-static int LockModule( module_t * p_module )
-{
- if( p_module->i_usage >= 0 )
- {
- /* This module is already loaded and activated, we can return */
- p_module->i_usage++;
- return 0;
- }
-
- if( p_module->b_builtin )
- {
- /* A builtin module should always have a refcount >= 0 ! */
- msg_Err( p_module, "builtin module \"%s\" has refcount %i",
- p_module->psz_object_name, p_module->i_usage );
- return -1;
- }
-
#ifdef HAVE_DYNAMIC_PLUGINS
- if( p_module->i_usage != -1 )
- {
- /* This shouldn't happen. Ever. We have serious problems here. */
- msg_Err( p_module, "plugin module \"%s\" has refcount %i",
- p_module->psz_object_name, p_module->i_usage );
- return -1;
- }
-
- /* i_usage == -1, which means that the module isn't in memory */
- if( module_load( p_module->psz_filename, &p_module->handle ) )
- {
- char psz_buffer[256];
-
- /* The plugin module couldn't be opened */
- msg_Err( p_module, "cannot open `%s' (%s)",
- p_module->psz_filename, module_error(psz_buffer) );
- return -1;
- }
-
- /* FIXME: what to do if the guy modified the plugin while it was
- * unloaded ? It makes XMMS crash nastily, perhaps we should try
- * to be a bit more clever here. */
-
- /* Everything worked fine ! The module is ready to be used */
- p_module->i_usage = 1;
-#endif /* HAVE_DYNAMIC_PLUGINS */
-
- return 0;
-}
-
-/*****************************************************************************
- * UnlockModule: decrease the usage count of a module.
- *****************************************************************************
- * We decrease the usage count of a module so that we know when a module
- * becomes unused and can be hidden.
- *****************************************************************************/
-static int UnlockModule( module_t * p_module )
-{
- if( p_module->i_usage <= 0 )
- {
- /* This shouldn't happen. Ever. We have serious problems here. */
- msg_Err( p_module, "trying to call module_Unneed() on \"%s\" "
- "which is not in use", p_module->psz_object_name );
- return -1;
- }
-
- /* This module is still in use, we can return */
- p_module->i_usage--;
- p_module->i_unused_delay = 0;
-
- return 0;
-}
-
-#ifdef HAVE_DYNAMIC_PLUGINS
-/*****************************************************************************
- * HideModule: remove a module from memory but keep its structure.
- *****************************************************************************
- * This function can only be called if i_usage == 0. It will make a call
- * to the module's inner module_deactivate() symbol, and then unload it
- * from memory. A call to module_Need() will automagically load it again.
- *****************************************************************************/
-static int HideModule( module_t * p_module )
-{
- if( p_module->b_builtin )
- {
- /* A builtin module should never be hidden. */
- msg_Err( p_module, "trying to hide builtin module \"%s\"",
- p_module->psz_object_name );
- return -1;
- }
-
- if( p_module->i_usage >= 1 )
- {
- msg_Err( p_module, "trying to hide module \"%s\" which is still "
- "in use", p_module->psz_object_name );
- return -1;
- }
-
- if( p_module->i_usage <= -1 )
- {
- msg_Err( p_module, "trying to hide module \"%s\" which is already "
- "hidden", p_module->psz_object_name );
- return -1;
- }
-
- /* Everything worked fine, we can safely unload the module. */
- module_unload( p_module->handle );
- p_module->i_usage = -1;
-
- return 0;
-}
-
/*****************************************************************************
* CallEntry: call an entry point.
*****************************************************************************