#include "vlc_meta.h"
#include "variables.h"
+#ifndef WIN32
+# include <unistd.h>
+#else
+# include <io.h>
+# include <fcntl.h>
+#endif
/*****************************************************************************
* Local prototypes
vlc_mutex_unlock( &structure_lock );
}
- p_new->i_refcount = 0;
+ p_priv->i_refcount = 0;
p_new->p_parent = NULL;
p_new->pp_children = NULL;
p_new->i_children = 0;
vlc_mutex_init( p_new, &p_new->object_lock );
vlc_cond_init( p_new, &p_new->object_wait );
vlc_mutex_init( p_new, &p_priv->var_lock );
+ p_priv->pipes[0] = p_priv->pipes[1] = -1;
if( i_type == VLC_OBJECT_GLOBAL )
{
i_size = sizeof( vod_t );
psz_type = "vod server";
break;
- case VLC_OBJECT_TLS:
- i_size = sizeof( tls_t );
- psz_type = "tls";
- break;
case VLC_OBJECT_XML:
i_size = sizeof( xml_t );
psz_type = "xml";
return;
}
- while( p_this->i_refcount )
+ while( p_priv->i_refcount > 0 )
{
i_delay++;
if( i_delay == 2 )
{
msg_Warn( p_this,
- "refcount is %i, delaying before deletion (id=%d,type=%d)",
- p_this->i_refcount, p_this->i_object_id,
+ "refcount is %u, delaying before deletion (id=%d,type=%d)",
+ p_priv->i_refcount, p_this->i_object_id,
p_this->i_object_type );
}
else if( i_delay == 10 )
{
msg_Err( p_this,
- "refcount is %i, delaying again (id=%d,type=%d)",
- p_this->i_refcount, p_this->i_object_id,
+ "refcount is %u, delaying again (id=%d,type=%d)",
+ p_priv->i_refcount, p_this->i_object_id,
p_this->i_object_type );
}
else if( i_delay == 20 )
vlc_mutex_destroy( &p_this->object_lock );
vlc_cond_destroy( &p_this->object_wait );
+ if( p_priv->pipes[0] != -1 )
+ close( p_priv->pipes[0] );
+ if( p_priv->pipes[1] != -1 )
+ close( p_priv->pipes[1] );
/* global is not dynamically allocated by vlc_object_create */
if( p_this->i_object_type != VLC_OBJECT_GLOBAL )
void __vlc_object_unlock( vlc_object_t *obj )
{
- vlc_assert_locked( &p_this->object_lock );
+ vlc_assert_locked( &obj->object_lock );
vlc_mutex_unlock( &obj->object_lock );
}
+/**
+ * Returns the readable end of a pipe that becomes readable whenever
+ * an object is signaled. This can be used to wait for VLC object events
+ * inside select(), poll() loops or frameworks providing an event loop.
+ *
+ * Note that the pipe will remain the same for the lifetime of the object.
+ * DO NOT close it yourself. Ever.
+ *
+ * DO NOT try to read from the pipe either: call vlc_object_wait() instead.
+ * Assuming the pipe is readable, vlc_object_wait() will not block.
+ * Also note that, as with vlc_object_wait(), there may be spurious wakeups.
+ *
+ * @param obj object that would be signaled (object lock MUST hold)
+ * @return a readable pipe descriptor, or -1 on error.
+ */
+int vlc_object_waitpipe( vlc_object_t *obj )
+{
+ int *pipes = obj->p_internals->pipes;
+ vlc_assert_locked( &obj->object_lock );
+
+ if( pipes[1] == -1 )
+ {
+ /* This can only ever happen if someone killed us without locking */
+ assert( pipes[0] == -1 );
+
+#ifndef WIN32
+ if( pipe( pipes ) )
+#endif
+ return -1;
+ }
+
+ return pipes[0];
+}
+
+
/**
* Waits for the object to be signaled (using vlc_object_signal()).
* If the object already has a signal pending, this function will return
vlc_bool_t __vlc_object_wait( vlc_object_t *obj )
{
vlc_assert_locked( &obj->object_lock );
+
+ int fd = obj->p_internals->pipes[0];
+ if( fd != -1 )
+ {
+ if( read( fd, &(char){ 0 }, 1 ) == 0 )
+ {
+ close( fd );
+ obj->p_internals->pipes[1] = -1;
+ }
+ return obj->b_die;
+ }
+
vlc_cond_wait( &obj->object_wait, &obj->object_lock );
return obj->b_die;
}
}
+/**
+ * Checks whether an object has been "killed".
+ * The object lock must be held.
+ *
+ * Typical code for an object thread could be:
+ *
+ vlc_object_lock (self);
+ ...initialization...
+ while (vlc_object_alive (self))
+ {
+ ...preprocessing...
+
+ if (vlc_object_wait (self))
+ continue;
+
+ ...postprocessing...
+ }
+ ...deinitialization...
+ vlc_object_unlock (self);
+ *
+ *
+ * @return true iff the object has not been killed yet
+ */
+vlc_bool_t __vlc_object_alive( vlc_object_t *obj )
+{
+ vlc_assert_locked( &obj->object_lock );
+ return !obj->b_die;
+}
+
+
/**
* Signals an object for which the lock is held.
*/
void __vlc_object_signal_unlocked( vlc_object_t *obj )
{
vlc_assert_locked( &obj->object_lock );
+
+ int fd = obj->p_internals->pipes[1];
+ if( fd != -1 )
+ while( write( fd, &(char){ 0 }, 1 ) < 0 );
+
vlc_cond_signal( &obj->object_wait );
}
void __vlc_object_kill( vlc_object_t *p_this )
{
vlc_mutex_lock( &p_this->object_lock );
+ p_this->b_die = VLC_TRUE;
if( p_this->i_object_type == VLC_OBJECT_LIBVLC )
for( int i = 0; i < p_this->i_children ; i++ )
vlc_object_kill( p_this->pp_children[i] );
- p_this->b_die = VLC_TRUE;
+ int fd = p_this->p_internals->pipes[1];
+ if( fd != -1 )
+ {
+ close( fd ); /* closing a pipe makes it readable too */
+ p_this->p_internals->pipes[1] = -1;
+ }
+
vlc_object_signal_unlocked( p_this );
vlc_mutex_unlock( &p_this->object_lock );
}
if( pp_objects[i_middle+1]->i_object_id == i_id )
{
vlc_mutex_unlock( &structure_lock );
- pp_objects[i_middle+1]->i_refcount++;
+ pp_objects[i_middle+1]->p_internals->i_refcount++;
return pp_objects[i_middle+1];
}
break;
else
{
vlc_mutex_unlock( &structure_lock );
- pp_objects[i_middle]->i_refcount++;
+ pp_objects[i_middle]->p_internals->i_refcount++;
return pp_objects[i_middle];
}
/* If we are of the requested type ourselves, don't look further */
if( !(i_mode & FIND_STRICT) && p_this->i_object_type == i_type )
{
- p_this->i_refcount++;
+ p_this->p_internals->i_refcount++;
vlc_mutex_unlock( &structure_lock );
return p_this;
}
&& p_this->psz_object_name
&& !strcmp( p_this->psz_object_name, psz_name ) )
{
- p_this->i_refcount++;
+ p_this->p_internals->i_refcount++;
vlc_mutex_unlock( &structure_lock );
return p_this;
}
void __vlc_object_yield( vlc_object_t *p_this )
{
vlc_mutex_lock( &structure_lock );
- p_this->i_refcount++;
+ p_this->p_internals->i_refcount++;
vlc_mutex_unlock( &structure_lock );
}
-/**
- ****************************************************************************
+static inline void Release( vlc_object_t *obj )
+{
+ assert( obj->p_internals->i_refcount > 0 );
+ obj->p_internals->i_refcount--;
+}
+
+/*****************************************************************************
* decrement an object refcount
*****************************************************************************/
void __vlc_object_release( vlc_object_t *p_this )
{
vlc_mutex_lock( &structure_lock );
- p_this->i_refcount--;
+ Release( p_this );
vlc_mutex_unlock( &structure_lock );
}
vlc_mutex_lock( &structure_lock );
for( i_index = 0; i_index < p_list->i_count; i_index++ )
{
- p_list->p_values[i_index].p_object->i_refcount--;
+ Release( p_list->p_values[i_index].p_object );
}
vlc_mutex_unlock( &structure_lock );
{
if( p_tmp->i_object_type == i_type )
{
- p_tmp->i_refcount++;
+ p_tmp->p_internals->i_refcount++;
return p_tmp;
}
else
p_tmp = p_this->pp_children[i];
if( p_tmp->i_object_type == i_type )
{
- p_tmp->i_refcount++;
+ p_tmp->p_internals->i_refcount++;
return p_tmp;
}
else if( p_tmp->i_children )
if( p_tmp->psz_object_name
&& !strcmp( p_tmp->psz_object_name, psz_name ) )
{
- p_tmp->i_refcount++;
+ p_tmp->p_internals->i_refcount++;
return p_tmp;
}
else
if( p_tmp->psz_object_name
&& !strcmp( p_tmp->psz_object_name, psz_name ) )
{
- p_tmp->i_refcount++;
+ p_tmp->p_internals->i_refcount++;
return p_tmp;
}
else if( p_tmp->i_children )
}
psz_refcount[0] = '\0';
- if( p_this->i_refcount )
- snprintf( psz_refcount, 19, ", refcount %i", p_this->i_refcount );
+ if( p_this->p_internals->i_refcount > 0 )
+ snprintf( psz_refcount, 19, ", refcount %u",
+ p_this->p_internals->i_refcount );
psz_thread[0] = '\0';
if( p_this->p_internals->b_thread )
return;
}
- p_object->i_refcount++;
+ p_object->p_internals->i_refcount++;
p_list->p_values[i_index].p_object = p_object;
return;
}
- p_object->i_refcount++;
+ p_object->p_internals->i_refcount++;
p_list->p_values[p_list->i_count].p_object = p_object;
p_list->i_count++;