}
+vlc_bool_t __vlc_object_dying_unlocked( vlc_object_t *p_this )
+{
+ vlc_assert_locked( &p_this->object_lock );
+ return p_this->b_die;
+}
+
+
+vlc_bool_t __vlc_object_dying( vlc_object_t *p_this )
+{
+ vlc_bool_t b;
+ vlc_mutex_lock( &p_this->object_lock );
+ b = __vlc_object_dying_unlocked( p_this );
+ vlc_mutex_unlock( &p_this->object_lock );
+ return b;
+}
+
+
/**
* find an object given its ID
*