along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#include <chrono>
#include <fstream>
#include <iomanip>
#include <iostream>
#include "thread.h"
using namespace std;
+using namespace std::chrono;
namespace {
}
+/// Convert system time to milliseconds. That's all we need.
+
+Time::point Time::now() {
+ return duration_cast<milliseconds>(steady_clock::now().time_since_epoch()).count();
+}
+
+
/// Debug functions used mainly to collect run-time statistics
void dbg_hit_on(bool b) { ++hits[0]; if (b) ++hits[1]; }
std::ostream& operator<<(std::ostream& os, SyncCout sc) {
- static Mutex m;
+ static std::mutex m;
if (sc == IO_LOCK)
m.lock();
void start_logger(bool b) { Logger::start(b); }
-/// timed_wait() waits for msec milliseconds. It is mainly a helper to wrap
-/// the conversion from milliseconds to struct timespec, as used by pthreads.
-
-void timed_wait(WaitCondition& sleepCond, Lock& sleepLock, int msec) {
-
-#ifdef _WIN32
- int tm = msec;
-#else
- timespec ts, *tm = &ts;
- uint64_t ms = Time::now() + msec;
-
- ts.tv_sec = ms / 1000;
- ts.tv_nsec = (ms % 1000) * 1000000LL;
-#endif
-
- cond_timedwait(sleepCond, sleepLock, tm);
-}
-
-
/// prefetch() preloads the given address in L1/L2 cache. This is a non-blocking
/// function that doesn't stall the CPU waiting for data to be loaded from memory,
/// which can be quite slow.