#include <fstream>
#include <string>
+
+#include "lock.h"
#include "types.h"
extern const std::string engine_name();
extern const std::string engine_authors();
extern int get_system_time();
extern int cpu_count();
-extern int input_available();
+extern void timed_wait(WaitCondition*, Lock*, int);
extern void prefetch(char* addr);
extern void dbg_hit_on(bool b);
extern void dbg_print_hit_rate();
extern void dbg_print_mean();
+class Position;
+extern Move move_from_uci(const Position& pos, const std::string& str);
+extern const std::string move_to_uci(Move m, bool chess960);
+extern const std::string move_to_san(Position& pos, Move m);
+
struct Log : public std::ofstream {
Log(const std::string& f = "log.txt") : std::ofstream(f.c_str(), std::ios::out | std::ios::app) {}
~Log() { if (is_open()) close(); }