const std::string engine_info(bool to_uci = false);
void prefetch(void* addr);
-void prefetch2(void* addr);
void start_logger(const std::string& fname);
void dbg_hit_on(bool b);
Entry* operator[](Key key) { return &table[(uint32_t)key & (Size - 1)]; }
private:
- std::vector<Entry> table = std::vector<Entry>(Size);
+ std::vector<Entry> table = std::vector<Entry>(Size); // Allocate on the heap
};