#include <stdio.h>
#include <string.h>
#include <stdlib.h>
+#include <math.h>
/** Do it :-).
*/
//fprintf( stderr, "normalised %dx%d output %dx%d %f %f\n", normalised_width, normalised_height, owidth, oheight, ( float )output_ar, ( float )mlt_properties_get_double( properties, "consumer_aspect_ratio" ) * owidth / oheight );
// Optimised for the input_ar > output_ar case (e.g. widescreen on standard)
- int scaled_width = ( input_ar * normalised_width ) / output_ar + 0.5;
+ int scaled_width = rint( 0.5 + ( input_ar * normalised_width ) / output_ar );
int scaled_height = normalised_height;
// Now ensure that our images fit in the output frame
if ( scaled_width > normalised_width )
{
scaled_width = normalised_width;
- scaled_height = ( output_ar * normalised_height ) / input_ar + 0.5;
+ scaled_height = rint( 0.5 + ( output_ar * normalised_height ) / input_ar );
}
// Now calculate the actual image size that we want
- owidth = scaled_width * owidth / normalised_width;
- oheight = scaled_height * oheight / normalised_height;
+ owidth = rint( 0.5 + scaled_width * owidth / normalised_width );
+ oheight = rint( 0.5 + scaled_height * oheight / normalised_height );
// Tell frame we have conformed the aspect to the consumer
mlt_frame_set_aspect_ratio( this, mlt_properties_get_double( properties, "consumer_aspect_ratio" ) );