float frame_delta = delta_calculate( transition, a_frame );
float luma_softness = mlt_properties_get_double( properties, "softness" );
- int progressive = mlt_properties_get_int( a_props, "progressive" ) ||
+ int progressive =
mlt_properties_get_int( a_props, "consumer_progressive" ) ||
mlt_properties_get_int( properties, "progressive" ) ||
mlt_properties_get_int( b_props, "luma.progressive" );